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Unregistered user “aoanla” posted:
I think No New Ideas is actually a pretty good “experimental” map - especially if you read the readme and so know what to do in the second room. (I’m not sure if a prompt to shoot things would be a tiny improvement in map itself.)
Sunscorched, as others have said, also has a unique new environmental mechanic - which affects enemies, unlike the usual in Quake (which I’ve always felt was a missing tactical element, and something this map uses well). Also, the map design itself is lovely!
Unregistered user “aoanla” posted:
Quad is a Four Letter Word is a really tightly designed map around a central concept (although I also either missed the Quad secret or the name implies that you don’t need one). The central moving rings work surprisingly well to mix things up between levels.
Primordial is the most interesting, in terms of being packed full of secrets and deliberate design touches, of the maps in the pack I have played. The non-linear design doesn’t always work 100%, and I’m 100% sure that I wouldn’t be able to 100% the level without having seen JCR’s playthrough, however much he says he lit secrets consistently… but it’s really good.
Unregistered user “aoanla” posted:
Utopia meanwhile… I didn’t get off of the first “room” of. I get the idea. It isn’t my idea of fun. Sorry, Newhouse.
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One of the best jams I ever player - I played a lot. Insomnia, Noir, JJJ, Hallo, Xmas… etc. A lot of fascinating jams with fascinating maps - but those two “Copper Summer” and “Fire & Brimstone” are my favourite ever jams. I do can choose my fav maps out of it, but I won’t. All maps are good and jam in whole is heavily recommended to play
Unregistered user “Vasya shkolnik” posted:
ctsj_artistical map is broken, after getting silver key it is unable to continue without rocket jump
Unregistered user “Vasya shkolnik” posted:
Oh, sorry, I tried to play withou Copper
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