584dd3194acb9a6eab0e969da9646af92c06b48958a687bef629551002e6aa42

584dd3194acb9a6eab0e969da9646af92c06b48958a687bef629551002e6aa42
overall_rating 2.832817337461301 19

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

I liked this map.

The dual uzi monster (I thought I saw them in another mod) was very interesting. For those people that are saying they are pinpointing accuracy. Well, they wield nail type guns, with moving projectiles, and everytime you fight them it’s underwater, giving you freedom to move in the Yaxis. This was a positive point for me.

The secrets were a little bit lame and all of them were the same, highlighted shootable doors.

The boss battle is very cool indeed. Although strafe is the only thing you need to do. And the presentation was very cool, at least for me, i was caught by surprise.

  1. 4 out 5 for sure.

I liked this map.

The dual uzi monster (I thought I saw them in another mod) was very interesting. For those people that are saying they are pinpointing accuracy. Well, they wield nail type guns, with moving projectiles, and everytime you fight them it’s underwater, giving you freedom to move in the Yaxis. This was a positive point for me.

The secrets were a little bit lame and all of them were the same, highlighted shootable doors.

The boss battle is very cool indeed. Although strafe is the only thing you need to do. And the presentation was very cool, at least for me, i was caught by surprise.

  1. 4 out 5 for sure.

If it weren’t for the cool boss monster, this would be quite an unremarkable map: blocky and drab architecture, plentiful nail pickups and worst of all, easy and overpowered secrets that provide you with the means to kill the boss before it even attempts attacking. Do yourself a favour and skip the last secret so you could enjoy the cool boss a little bit.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

As a map, this is uninspired - with trivially easy encounters, obvious secrets, and excessive ammo - but, if it was indeed created as a marketing tool for the film of the same name, it’s a fascinating and under-acknowledged piece of gaming history, sort of an ancient precursor to all of the Fortnite and Minecraft tie-ins that Hollywood has started to standardize in recent years. If there’s anything good that can be said about this map, it’s definitely its professional construction: the Snakeman has been given a handsome new skin that blends in much better with the vanilla material, and the anaconda boss is simply awesome, a massive and intimidating beast who looks great… even though it’s very easy to beat. I’d love to see somebody else take the model and make an even more impressive battle out of it.

It certainly follows the theme, snake pit, winding caverns, filled with water that, eventually, leads to a custom boss anaconda. The boss reveal is pretty nice, but the fight is over pretty quickly, especially if you get the Quad in the secret. Not a big fan of the smaller snake enemies, they are simply too erratic to be able to dodge properly.
The map itself is ok, but a bit bland.
start.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/AMLX0Cy18cY

A very simple test map, with the custom anaconda boss, in a single room. Does contain an exit.
anac.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/6zGosjrw2cY

Overall, ok map. Check it out for the custom boss.