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Pretty nice map! He did a good job with the Honey-inspired atmosphere and reusing areas of the map.
I wish that the map would’ve provided a grenade launcher earlier in the game. You spend a LOT of time shotgunning a ton of hellknights – notorious bullet sponges. Also, the ending was odd. You go through an arena-wave deal, then you have to venture out, hunt down some shamblers, and then work your way back to that arena area via a different route. I played it twice & it was still rather confusing, mostly because of everything looking similar in nature.
P.S. Grab the colored light version buried in the description. It adds some nice warmth to the sucker!
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Pretty nice map. It’s a lil bit confusing at times, but at the very same time - amusing how same areas are getting resused. Encounters are not that much inventive, and sometimes dudes just spawn in your back. But nothing to really complaint. Very solid 4 stars - not a masterpiece, but also far higher than average map
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Unregistered user “Vasya shkolnik” posted:
Extremely boring arena-oriented gameplay. The game fotcibly forces the player to stay in the room, dropping new fat monsters on him, which he has to pick with weak weapons for a long time. Sometimes monsters are quietly dropped by the player’s collar, from which he receives damage from the side from which he did not expect, but this only causes irritation.
Despite the good architecture, the map creates the feeling that it is deliberately dragging the player’s time.
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