Alkaline is pretty much on the same level as Arcane Dimensions at this point, and this new update makes it even bigger and better than before. The hub now contains four secret maps to find and a nice addition of jump boots to help you explore. The new maps are also really good and well worth coming back for if you’ve completed version 1.1.
I’m looking forward to any future updates, because this really is one of the best experiences Quake has to offer.
If you’re getting poor performance in a few places, like on Tellus Terminus, and you’re using Quakespasm (Spiked), consider switching to Ironwail. My framerates went from below 10 when facing certain directions to consistently 60+.
I finally found something I didn’t care for in Alkaline - the final fight of Pipework-Powered Pillars is far too hard and in a way feels kind of unfair. I’m all for a challenge, but that last section seems a little too much and probably could have done with one less wave or maybe more health. The rest of the map is fantastic though, I love the art direction for it and the platforming puzzles are neat.
I completed Alkaline 1.2 a couple of days ago (including the 4 secret maps). Almost all of the 20 maps were atleast pretty good (except a couple of secret maps, which I assume are repurposed old maps and felt a bit basic, but still pretty okay) and half of them were atleast great. With that said, these were my 5 favorites: