6755b682db4d2fcd3e92dee61b7975468a2807abc2a93f29051835e7e33aec69

6755b682db4d2fcd3e92dee61b7975468a2807abc2a93f29051835e7e33aec69
overall_rating 4.369565217391305 46

Unregistered user “Alex” posted:

Thank you, good to know.


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Unregistered user “Lane Powell” posted:

Bal’s map here is something else


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Unregistered user “Dirk” posted:

Cool collection of maps

How do I get back to playing the actual Arcane Dimensions maps though? When I type Map Start it takes me to the XMAS hub


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Unregistered user “Dirk” posted:

Never mind, I made a separate folder called “XMAS” in my directory with all of these maps instead.

Bal’s map was awesome!


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Unregistered user “Oldfrt” posted:

Outstanding level architecture and level design hindered by cruel enemy placement.
Vores and Shamblers spawning out of thin air on open arenas with no way to take cover myself, multiple stacked Spawn on underwater corridors ready to blow you up or Fiends jumpscaring me on pitch black mazes and usually getting out of ammo let me believe I was playing some sort of halloweenjam…


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Unregistered user “Party Boy” posted:

Hi, I did a complete walkthrough on Nightmare:

https://www.youtube.com/watch?v=Dr4HZzMzIWs&list=PLl2feK8Fmw9u_qzuVVxpB_HfSOR979YuR

I didn’t like Village of Claws and Hrim Hrevenge, the arenas were balls to the wall not fun, Knowledge is not Made for Understanding was a little more permissive…

All is Dust is a good concept but also ruined by its difficulty, there was no need to start with 20 hp…

I personally don’t like these maps where you have to memorize it 100% to have a chance of success…

Nice architecture overall, though, looking forward to next year’s jam…


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Unregistered user “Vasya shkolnik” posted:

Artistical, Edgar Froese’s PA701 is interesting choise for soundtrack


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