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Some of the maps featured in the jam, are one of the most outstanding examples of contemporary ‘Quake’-scape technological possibilities, as well as prevailing design trends; experimental, among them. ‘Arcane Dimensions’ mod, is a leading platform in the realm discussed, offering a wealth of solutions, becoming genuinely a next iteration of ‘Quake’.
However, for the jam, I do not like the start hub - it is overdone and prone to clipping errors. I believe the start map itself, should not pose a gameplay challenge; securing firm access to further gameplay stages.
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Unregistered user “aoanla” posted:
Yuletide Slayer is great (on skill 0) up until the (presumably) final battle, where I ran out of ammo against annoying AD enemies and was reduced to trying to use my axe. [No, on godmoding it past that sequence, it’s not even the final battle, and I still have no ammo on skill 0!]
Nuclear Winter is Coming does a huge amount with the amount of space available to it… but I am not convinced it’s quite balanced for skill 0.
Unregistered user “aoanla” posted:
Gay kisses for Christmas is eclectic, and I’m not actually sure how I managed to complete it (the message text goes away far too quickly each time), but it was definitely worth a change!
Unregistered user “aoanla” posted:
Eternal Return is very well done (nice use of fog to keep the amount of mirrored geometry managable!) as an “infinite” space in a very limited volume, making use of the looping for actual gameplay too.
Unregistered user “aoanla” posted:
I Climb the Stairs, Wearing My Best is also a lovely level - appropriately difficult at skill 0 - built around a strong concept.
We Can All Fly also has a climbing concept in common with the above, but with actual stealth (at least as much as Quake has). Despite being awful at stealth games, I thought this was an appropriately tense experience.
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