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‘Montezuma’ meets ‘Quake’!
In terms of visual aesthetics, the modpack, is amazing, as well as impressively coherent - telling clear narrative through environmental design - despite crossweaving together themes of different demeanor. I applaud conscious use of assets.
The jumppack technology, is outstanding. It adds a ton of valuable gameplay mechanics. Best thing that happened to ‘Quake’ - mod-wise - since the shadow-axe and the triple-barrel-shotgun of ‘Arcane Dimensions’.
The platforming elements in the campaign, are supreme - it is understandable that was the point of focus for the creator. The combat throughout the scenario, takes a backseat mostly, even though do not underestimate the final boss fight - it is a treat that will give you blue balls; totally worth it.
The music, is very interesting and noteworthily an original attempt of the developer himself; albeit I was hesitant about making my mind whether the soundtrack did the gameplay ambiance much service.
Altogether, I recognize the modpack takes priority in exploration of the introduced jumppack mechanics, for which it deserves a major accolade.
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Truly awesome immersive episode. Very moody & stylish. Kinda mix of Indiana Jones with SiFi hostile atmosphere. Recommend to all Quake lovers, who want to experience something unusual, more peaceful. 5 out of 5
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This is from 2019? How the hell I’m finding out about it just now?
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