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That was indeed fun. I really liked the humour and light-hearted feel, the atmospheric setting and the clear mission. It reminded me quite a bit of czg’s Honey. The underwater section was an interesting challenge.
Combat was fair and enjoyable, although the odd mix of monsters (base and medieval and demonic, sometimes all in the same scene) felt less cohesive than the surroundings which, although perhaps not perfect (though that is arguably a matter of taste), set the tone extremely well.
Highly recommended.
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I hated the underwater section until I realised that the biosuit respawns – and very quicjky at that. Once I’d realised that, it was a lot more fun making my way through those confusingly twisty passages.
Still, while the map is technically impressive, something didn’t feel quite right. There was a somehow arbitrary feel about the combats and about the trap immediately after the machine room.
I’d award this map 4.5 stars if I could, but since we don’t have that option I’m going with four.
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Very good map; however, it was a tad confusing in parts. Considering he pieced together 3 deathmatch maps to create this, this kind of makes sense. All-in-all, it’s well done and the combats are enjoyable. Thank God the biosuit respawns in the squirrelly underwater section
For me, it’s a 4.5, but I am rounding up. I definitely recommend it for sewer map lovers.
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