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Unregistered user “Qmaster” posted:
I’m going into Telefragged with Quakespasm and have Hunk_Alloc: Failed on allocation of ###### bytes (where the # signs are digits). What do I need to change?
^
Create a shortcut of the QS exe and add this to the command line
-heapsize 300000 -zone 4096
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Easily one of the top 3 maps/packs ever to be released. Just mind numbing with the amount of effort put into these maps. Telefragged feels like a game in itself!
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Can’t find maps?
Put simply, this is what Black Mesa wants to be.
Unregistered user “NoNameUser” posted:
Phew, I finished «Telefragged» on hard with 144 minutes, 882 kills and 21/31 secrets; it’s the longest time I’ve ever spent on a single map, quite a trip.
I replayed «A Locust in August» to search for secrets; managed to get 17 out of the 19 this time, which is better than on my first playthrough. I couldn’t figure how to open the door that says “Mmmm… ?” when you approach it, but obviously that’s one of the secrets I missed. Also, there’s this locked room with a megahealth in it, which opens if you shoot a switch that is hidden behind a cracked grate right next to it, but oddly it doesn’t count as a secret; I’m unsure whether this is intentional or if it’s a bug (I’m using QuakeSpasm, if that means anything).
Hey… could an editor please remove the “For now, please use this Quakespasm release” bit from the title?
The linked engine downloads are dead now. Instead just link to http://quakespasm.sourceforge.net/download.htm … thanks!
Done. Thanks, ericw!
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Unregistered user “Knowing” posted:
Best quake2 atmosphere in a quake1 mod ever. play it!
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