72b3c9b987f1a43b52789373cf1511ac06133dbbd014145707fcd57b5ec569a9

72b3c9b987f1a43b52789373cf1511ac06133dbbd014145707fcd57b5ec569a9
overall_rating 4.822516441675321 108

Unregistered user “Vasya shkolnik” posted:

On Telefragged a ended level without blowing reactor. When I try to blow reactor, I see closed red lasers upper the lift.

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These are the best base maps in Quake. 5/5 must-play.

Unregistered user “vempa” posted:

Best base maps, period.

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Unregistered user “**Nelson **” posted:

Very pleasing atmosphere, totally nailing the theme.
Ijeds map must be the most brutal Quake map i have ever played.
Awesome 5/5.

Unregistered user “**Nelson **” posted:

Very pleasing atmosphere, totally nailing the theme.
Ijeds map must be the most brutal Quake map i have ever played.
Awesome 5/5.

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Unregistered user “Ben” posted:

Startmap alone is a piece of art.
All 3 maps are outstanding in their own wau.
Not finding the credit map, where is it?

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The two “real” maps are fine. MFX’s had me wandering aimlessly wondering where I was supposed to go after collecting the final circuit board at the end.

The flamethrower enemies aren’t very good. I aslso don’t see the point in making the start map so complicated. Like if it could just be a menu, I’d be happiest with that.

The two telefragged maps are too gimmicky for me.

The flamethrower enemies are fine in Rubicon 2, which is where they come from.

Unregistered user “.-.” posted:

And…?