7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d

7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d
overall_rating 4.9758 125

So, TWO additional maps, then. Grendel’s Blade and Sand Castle were already AD maps. Are they reworked or did Sock just throw them in the official release?

dwere: I think the main point of this particular release was to provide mappers with many (many!) more features and new enemies. I don’t believe every mapper is suddenly going to switch to AD because of that. Those who want to use plain id1 or other mods in combination with the boots still have that option, and I certainly hope to see a new January Jump Jam with the same level of quality as this year’s no matter which mod is used.

I also felt limited after finishing Bal’s map when those boots were gone. They’re easy to get used to.

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Unregistered user “zxr” posted:

Tears of a false god, i have 13 shards, cannot find no more, still wont let me open underpool round exit, how many shards do i need, it said 8, i have 13,so what have i done wrong or doing wrong

zxr, look at the lights around the water exit…

You need to go through the big outside portal before having a chance of getting down there.

Unregistered user “zxr” posted:

No still no hope, killed 217\357, no enemy anywhere, fell down every hole from top to bottom,any haze walls walked threw,as for out side portals, are they invisible ?. i see if theres a walk through on Y.T as ive done everything and still no luck

zxr, if you have more than 8 shards the big portal door outside, at the end of the bridge (you can see it in the screenshot in the back on here!) should be a teleporter you can go through.

I think this mod needs less enemies that just charge you and throw avoidable shit. Adding 1000 new models is meaningless if they all do essentially the same thing.

Maybe it’s just Tears. The map looks like it was created as an attractive architectural installation first, then begrudgingly populated with angry things. Relatable, but still.

Unregistered user “zxr” posted:

My fault, i was still using AD 1.70. i just copied map and gfx into AD 1.70 Folder “Duh me” used the ad 180 and all is fine now,went threw round exit in pool,and shit all hell breaks loose after shooting skeleton head,killing 790 enemy,theres no end to them,before the last portal exit appears, toughest quake map ever

Toughest Quake map ever? You should play Tronyn’s maps!

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Tears of the False God is so beautiful… it’s an honor to die there… even more so to conquer!

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Tears of the false god…

I cant believe this map, I just cant. From the mysterious music to the breathtaking gameplay / adventure, to the MEGA secret once all the shards are collcted…

Ive been playing quake since 1997 and today I felt nearly as blown away as an 11year old back when I saw the shareware version of Quake for the first time.

I just wanted to explore and explore. I loved that monsters / knights kept showing up as if it was their habitat and I was just a journeyman. It only expanded that feeling of something mystical / new / alive.

FANTASTIC level design, beautiful texture work, out of this world colors and all of that felt somehow a lot like QUAKE even though U pushed the engine to the limits and went far from original art design.

Cant express enough how much fun I had with this one.

ps. Fantastic “Hi” easter end in the end ;). touching!