7d72ad45c6d031c04f27e26fae53c9e332bd7712b29c17d80bcbdfbf3cf1b066

7d72ad45c6d031c04f27e26fae53c9e332bd7712b29c17d80bcbdfbf3cf1b066
overall_rating 4.154605263157895 40

Wow,

The whole fact this is a 1997 release just makes me speechless. This is some crazy work and I personally feel is still relevant today. Custom monsters are fantastic, the spaceship feel hits home, and there are even dashes of humor strewn throughout.

I agree with others when they say to go play it!

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Extremely impressive, especially for 1997! One of the most complete re-imaginings of Quake that I have seen from that early era, with interesting game mechanics including the within-level variable gravity that we later saw in Glassman’s Colony. Lots of neat little touches that are way ahead of their time, like the opening of the game and the ending animation. Another for the “underappreciated gem” category.

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this was made in 1997?? wow…neat little space map!

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Unregistered user “pmk” posted:

I feel this is Neal Manke’s best solo map release for quake. It has custom skins which gives most of the quake enemies new looks that match the space theme of the level. It also has great level design, numerous secrets for the player to discover, new texture and impressive brushwork design. It also uses the environment and as well as text to illustrate a story to player who is playing through the level. One negative aspect to the level however is how excessively dark the level is which can make it difficult in discovering the secrets hidden within the level. Overall this is a very impressive map for when it was released and i would highly recommend downloading and playing through this short custom mod for quake. I would give this map a five rating.

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