89c73a69d4ce52d648c540c4adcc62fbd9d99b5d0a61941deedabe570814be28

89c73a69d4ce52d648c540c4adcc62fbd9d99b5d0a61941deedabe570814be28
overall_rating 3.478260869565217 23

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It does load in the injector, but then I’ve found a pointless secret underwater — an empty secret area. Bug? Oversight?

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Visuals are definitely nice, but copy-pasted too much. Didnt enjoy the gameplay / level design, very repetitive. And the beginning is so scarce on ammo and maneuverability that it feels like survival horror. I ended up sequence breaking to the end fight by using the jump boots to jump over the silver key bars, not sure if thats intentional.

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I enjoyed this one a lot: it’s a nice example of how to get a lot of gameplay out of relatively little space, and I wonder if it’s a 1024^3 map. It’s also a nice reminder of how Arcane Dimensions makes everything better. Everything is just that little bit more brutal and satisfying than in Vanilla Quake (or Quoth, or Copper, or progs.dump). I didn’t mind the symmetry of the gameplay, and I found the lack of ammo a well-judged challenge.

My only problem really came right at the end. When I had all kills but one, and had cleared out the arena with all the vores in cubby-holes, I pressed all four buttons on the central pillar but the bars blocking the exit still didn’t withdraw. What am I missing?