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This is a tough one to rate! It’s a great concept, and I do think any jaded Quake player who’s played hundreds of maps absolutely needs to check it out.
The first couple of episodes have some real rough patches, and sometimes not of the nostalgic-enjoyable-jank kind. Some good stuff in there though.
The last two episodes are mostly great! Maybe those themes play better into the idea of a quick map trying out some fun or odd concept.
There’s not much or any planned progression between the maps, and the last two episodes have a LOT of maps in them, so sometimes you’re just a walking rocket-dispenser that trivializes the combat on a map. But that can be fun. And there’s definitely still some tricky combat as well.
I especially like it when the short format gives the mapper freedom to do ridiculous things with hordes, or water, or powerups, or darkness, or traps, or even spawns. (Granted I don’t have much of a spawn-phobia to begin with.)
The end map is pretty special too. It’s a bit of a shame to put such a good rethink/remix map at the end of a lonnnng map sequence that many folks will bail out of, but on the other hand it’s a great capper on the project.
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i regret downloading this mod
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Quake for arcades. Or rather, Q-Zone done by real mappers. 74 short maps divided by theme into four episodes. 95% of 'em takes 3 to 5 minutes to complete with enemy counts ranging between 15 to 40 and a few secrets thrown in. It does not start that promising and there are a few duds along the way but the overall experience gets better by each episode. There is some real fun to be had in episodes 3 and 4 (‘quad rockets / gib shower’) kind of fun. And if you stick with it all the way to the end, there is a properly-built, hugely atmospheric remake of Shub’s pit by Ionous to top it of.
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Unregistered user “dumptruckRULES” posted:
I’m having trouble getting to the Nightmare Portal. I know where it is, but the barrier before it just outputs “. . .” and doesnt open.
That’s something I do a bit. Things labeled with “…” are secrets that require opening elsewhere.
I’ve gotten shit from Spud for using “…” as a secret wall denotifier in SM193.
Unregistered user “dumptruckRULES” posted:
OH! I found it now, feeling goofish for not realizing how obvious it should have been.
Also, I use chadquake (fork of Mark V winquake, so prot. 666) and I always crash after completing Red Boxes Floating. Can I do something to fix this or should I try another port?
Dear “anonymous” dumptruck lover, we do not tolerate the language you previously used as your username here. I have changed your username. Please behave nice in the future, thanks.
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Despite the constant flood of new games quovfefe
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kicks ass. the end of episode 1 was awesome
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