964c7f1e6f20f04d32cc075ca70e6fdb28913875b8861d408e52b732643742ed

964c7f1e6f20f04d32cc075ca70e6fdb28913875b8861d408e52b732643742ed
overall_rating 4.526315789473684 57

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Unregistered user “arkngt” posted:

Excellent episode. uKKo’s Ylä-Torneo is just amazing. I must have played it 10 times by now. Atmospheric, otherworldly, great verticality and interconnectivity. Basically everything I love about Quake in one single map.

Overall a wonderful episode.

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As for many others, w1m4 was the highlight and most enjoyable for me, while w1m7 felt like Sandy Petersen’s style amplified to 11 both in visuals and in gameplay. The jam overall is top notch quality and tries to do something new here and there, like the platforming/shooting ‘puzzles’ on w1m1, which may be off-putting to some, it certainly was for me on the first two attempts to play this episode.

In many places throughout the whole pack you will get into an ambush or trigger a trap… and just as you think you’ve dealt with it, something else happens. I’d recommend to play Easy or Normal and make sure you get the updated version.

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The cubes after the “boss room” in w1m1 moved toward the exit, but disappeared and didn’t build a bridge to the teleporter. Using quakespasm.

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Addressing some of the comments here, please consider that being puzzle heavy in the first level is not necessarily bad. It is just that quake is not usually a puzzle heavy/platforming game and pushing the puzzle factor too high tends to drive some players away.
I almost gave up myself on the first level out of sheer frustration, and I had to cheat my way to the end of this level just to give the other maps a chance. And good that I did, because the 2nd map was a more Quake like experience and an awesome map altogether.
The lions puzzle, well, again, like I said, when you play Quake for some time your skills get refined towards hectic fights and fast paced action with some puzzle solving, but this one puzzle was just too much and for me it broke the momentum so much that it was indeed detrimental to the experience imho.

Anyway, the episode is indeed a work of art and kudos to the authors. I do hope they incorporate our feedback about keeping the quake experience in mind when doing heavy puzzles in the future.

Lions just didn’t provide enough of a reward to justify spending time on them. I mean, I guess you could say that you solve it for the puzzle’s sake, but usually something on this scale is reserved for a secret level entrance or something.

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great episode, i really liked the superb level design.
the puzzles at the beginning were a bit hard but awesome. i just read about the lions here and missed them completely.
top 5 mod for me.