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Very nice, I have to agree with pretty much all of what’s been said above. My only real reservations are that some of the geography felt a tiny bit contrived, and that I didn’t enjoy the end battle as much as some people. Lovely to see the Knave theme return!
I think some of the criticisms above are very small things (ie. I don’t like ladders!?) everything for me on normal felt perfectly balanced even the end battle was fine provided you pick up the quad. One thing I love about all your levels is you give plenty of grenades so I know going in by about halfway point I don’t need to conserve I can just switch between GL and SSG and it’s fun.
Your levels have also gotten better and better and at this point everything you seem to release is 5/5. I’m still to play the other two from 2021 though, but this is probably my favourite jpal level for now. Knave textures looking as good as anyone has made them look as well.
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This lengthy map excels in atmosphere and pacing. There is a real sense of progression as the player moves back and forth through the subterranean environment. Texture-work and architecture is immaculate (the rock-work in particular is fantastic), and the complex layout does not interfere with the gameplay. Dark and fantastic.
Visuals - 5/5
Atmosphere - 5/5
Gameplay - 5/5
Difficulty - 5/5
MittensForKittens’ Rating - 5/5
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