a7db025f2d3d5a8f188dc2a8cb9b06f70afd6984892373cb4475987442a65260

a7db025f2d3d5a8f188dc2a8cb9b06f70afd6984892373cb4475987442a65260
overall_rating 4.735849056603773 53

Moody map from the very beginning, just the way I feel it should be. There is heavy focus put on a central place, around which all the action orbits tightly, giving much sense of place and purpose. There are some puzzles, there is great deal of verticality to the spatial design, done proper way, for benefit. The “Dark Portal” itself, at the very first glance, does strike as a haunting construct, building the bulk of atmosphere.

Goals are clear enough to be understood intuitively and reached without becoming perplexed on the way, albeit not dead obvious. There are three major paths: the path of the golden key, the path of the silver key and then, the path of the “ignition”, further leading upwards and downwards. The environmental clues, are readable.

There is noteworthy elegance in spatial design, already mentioned. Clever recurring use of most introduced spaces - in a cross-section manner - weaving pathways without the labyrinth effect being imposed at the player; owing to the timing aspect, implemented well.

In terms of difficulty level balance and intelligence in combat design, this is a superb map. The difficulty level, is simply just right - speaking of skill level “2” - oscillating around menacing but ultimately not very hard, if to apply a reasonable skill to resolve the situations - it is enjoyable game.

Hilarious background story in the “readme” file, but to promote smoking, is a no-no!

Nice idea with improvised ladders!

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

A little too light in colouration and feel for me, maybe I’m getting spoilt. The map is made of two main sections where one has to collect power cells for a central section, and I found the running around in narrow corridors being penned in by waves of mobs quite frustrating. The ending was well done but it was a bit too relentless for me. Maybe this map was quite something a few years ago, but its excellent has since been superseded.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]