Alkaline: the ultimate Base mod for Quake ...for now :)

[quote=stoo]bmFbr - also, the area at the bottom of that elevator - don’t know if this is intentional, but the water to the RIGHT of the junction as you come out of the elevator is non-lethal, whereas the water to the LEFT is lava (i see the vapor effect to indicate the water is hot, so I get it :slight_smile:

So, if you fall into the water to the right of the junction, you just get stuck instead of burning to death. You can kinda shimmy up the wall to escape as it’s not vertical, but it doesn’t feel like this was intentional.[/quote]
Thanks for the heads up!
Yeah, those are all issues I’m aware about. The energy elevator locking up, the non-lethal water at that corner, and some other minor stuff. They’ve been corrected already and should be up in a next Alkaline release.

This is freakin awesome…
Played the first three maps so far with vkquake - smooth as butter.
Tellus Terminus was soooo much fun to explore
Core Meltdown, a quick but complex map
Beneath silicon eclipse again so much fun to explore and to collect

The music, atmosphere and enemy encounters are amazing and outmatched.

How can players support the modders btw? Is there donation or something available.

Most will only ask for feedback and maybe a playthrough video/demo (preferably with commentary, we love that). Some might have crowd funding for personal issues.

One does not have to look far away for angels. They’re right here with us, mapping & modding away.

Those screenshots look like pictures one could hang on the wall.

Actually, many of the maps I played were so beautiful (Coppertone Summer Jam comes to mind as the most recent pack) that I felt that one could take screenshots for adornment or to use as desktop wallpapers. What can I say?..: treasure chests of tableaux of unfaltering beauty.

Alkaline’s NEW, updated website! https://alkalinequake.wordpress.com/