b2c0d280e1a6f02bece95eca2a3cbc6fd7b3854583a8af36a9936fcd6493680a

b2c0d280e1a6f02bece95eca2a3cbc6fd7b3854583a8af36a9936fcd6493680a
overall_rating 4.5625 32

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The map goes properly with “Arcane Dimensions” style - it is grand enough in scale, feels spectacular, has pleasant outlook to it. But there is something unlike about it, if to consider that perhaps - or perhaps not - it attempts to captivate the ‘Doom 3’ kind of vibe; even though such an assumption, could be mistaken. There is indeed a ‘Doom’ vibe in this map, but it is not the vibe of ‘Doom 3’.

The aesthetics, appear like they belong to a known, distinct genre, the name or pattern of which, I frankly do not know. Perhaps a bit of steampunk, maybe?

I like the idea of no-medkit gameplay on harder difficulty levels - with medkits, available as secrets only. I like how the secrets were placed - they were announced, but finding how to unlock them, was up to the player.

The soundscape in “The Lima Project”, was amazing. The spatial design - which I would call semi-open - allowed for aspects of non-linearity in approach to combat.

For the “Arcane Dimensions” style, I like the projectile based combat system better than the regular hitscan counterpart. Infact, I like it a lot better.

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Beautiful map!
Ive been revisiting Quake 2 recently and what a contrast this makes!
I also felt there was more than a hint of steampunk in this.
A joy to roam around and enjoy the views, great work Comrade!

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