Played them all in skill 1 (forgot to set up skill 2 as usual. Killed all i found.
Overall a good pack but has some parts that stand out on the bad side on half the maps.
Entsoy, Greenwood, and Ish’s maps seem to be made keeping high brightness settings on mind, and can be painful to play if not setting the brightness so high.
Ish’s and Zigi’s skill 1 is closer to the usual for skill 2. Ish, iYago and Zigi’s has some big spikes in difficulty, which can become a unavoidable death trap for the first run. Those spikes become a walk in the park or a no insta-death encounter in iYago’s map if taking certain secret items.
Chrisholden: solid map in all aspects but a bit repetitive and overscaled. Reminds of a turtlemap.
Eduardo: mostly solid gameplay and decent looks.
Entsoy: good looking, solid, novel ideas, very detailed jam like, and atmospheric, but has some gameplay issues due to the overdetailing.
Greenwood: interesting and varied layout and combat situations, good secrets, and mostly solidly built, but has some serious gameplay issues at the beginning.
Ish: has lots of good ideas, good secrets, a well interconnected layout with varied encounters and hectic fights, but the execution is not as good as it has some big spikes in difficulty, enemies appearing from apparently nowhere, and relies on the player dying a few times on some encounters to go on. Has some serious lack of ammo at the first third.
iYago is mostly a solid experience with varied encounters and interesting secrets in a tree shaped layout, but has several very cramped areas where it is easy to get stuck, relies on some encounters on teleporting enemies almost touching the player and has two encounters which are pretty much like an insta-death trap for the first run, save if finding certain secrets.
Radiatoryang: it is good looking, has some good secrets and good for those who like to explore while keeping a tight and mostly linear progression. Provides a solid experience while the gameplay is not much hectic or threatening. The scale could be reduced a lot for the sake of the gameplay.
RickyT23: solid experience and some interesting ideas in a tree shaped layout around a courtyard, while that he had not enough time for it showed on it in some encounters.
Scythe: solid map which seems to go with id1 style in purpose, in both looks and gameplay. A bit easy or bland sometimes but a fun experience. Interesting secrets.
Zigi: interesting use of modules to speed up the creation of similar rooms plus other areas where he went for more conventional overdetailed brushwork.
Encounters are overall good and varied and have good ideas, but they mix some bland ones with other that stand out both on the good or on the bad side. It expect the player to be aggressive on the flooded area or be punished, which it is also cramped and leads to some issues. It also has a time where it is hard to tell where to go next.
The last encounter depends a lot on how much armour is left on the player to survive it for the first run, even on skill 1.