caeb802bc551420c02251dd6192286b90a1ba37aa5570cb30a8f51ead7ff95da

caeb802bc551420c02251dd6192286b90a1ba37aa5570cb30a8f51ead7ff95da
overall_rating 4.408585858585858 45

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Solid extra ‘bonus level’ for an old classic. Too bad it seems Matt’s interest didn’t hold, but at least he (mostly) brewed another great map. :slight_smile: Also qtwid.

Lives up to the name of its big daddy back from 1997. Don’t expect super-detailled environments or huge areas here - that wasn’t what the original Beyond Belief was all about, either. What you get is a rock-solid Quake experience with enjoyable combat and map design that doesn’t confuse but simply works while still looking good. The Chthon fight at the end can either be solved directly (if you use the original BB) or indirectly (but still in a quite obvious way), so it’s nothing you have to worry about. I would have also played a whole episode with old-school quality stuff like this once again, but hey, better one good map than a bunch of “so-so” ones, I guess. Thumbs up!

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Quite enjoyable map, must play!

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Unregistered user “JMP” posted:

I love both the original Beyond Belief and Negke’s maps but found this disappointing given the talent involved. Beyond Belief was a mix of different styles, but each map had a distinct look and atmosphere. This combines all the different textures, styles, etc. from the original into a single map, which makes it a jumble of different elements. At some points–the cavern with the zombies, the lava-filled basement–it feels like an obstacle course. Gameplay is never bad, and no part of the map looks ugly, but I think it’s less than the sum of its parts.

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I liked using the slimes to kill zombies. Nothing else really stood out, unfortunately. Enjoyable.