The architecture is really striking, and I liked being given the rocket early to fight a mix of new enemies. However, the respawning items and lack of threat from the void made things too easy. The signing is also very confusing - the map is covered in lights that look just like gold key symbols. The path to the exit should also have been way more obvious. It’s a good map with a few too many problems in the details, for me.
d20d6537efead2954ef637f77f02f2181a69074403e2d26da7f2b248757c8831
overall_rating
4.291497975708501
39
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This one was a little too weird for me. I’ve never been a big fan of the floating platform maps from any author. Got to a point where I just wasn’t sure where to go or what I was doing. I generally try to infer the story from the map and gameplay but I wasn’t getting it on this one. Sorry JPal not a style I really like.
was a bit to lost but gameplay is balanced.
Nice design and lighting
Thanks