"DarkPlaces Mark V" Release ==> Zircon Engine

I mean external music in ogg/mp3 format. I tested several maps/mods that come with custom music and nothing. For example Dwell has music files in dwell\music directory in ogg format, but no music while playing. The same with original music for Quake in id1\music directory.

Also, there is no music volume settings in menu. I can set bgmvolume via console but without any effect.

I have not tested CD-ROM

Will fix when I can.

https://www.moddb.com/mods/zircon-engine

Updated with that resolved.

Tracks are not played because they are located in a different place in DarkPlaces: …\id1\sound\cdtracks

DarkPlaces supports the audio format of music tracks / sounds *.wav or *.ogg and does not support *.mp3

DP loads music both form …\sounds\cdtracks or …id1(or mod)\music directories. And yes, mp3 are no longer supported.

@ anyone here …

Does anyone know how to set the gun bobbing in DarkPlaces to be like original Quake?

If I do cl_bobmodel_side 0, the up and down bobbing is not the same “speed” as the original Quake. It’s too fast.

I want to at least be able to tell someone who isn’t a native DarkPlaces user how to have it be like regular Quake without doing cl_bobmodel 0 to just turn bobbing off entirely.

(hmmm no edit …)

cl_bobmodel_speed 4 feels about right with cl_bobmodel 0

It is little small things like this I want to address or have answers for. This likely goes in the menu.

Bobbing: Quake → DarkPlaces → None.

I have maybe some unusual question.
My discrete videocard have some light high frequency buzz wile zircon is running. Same issue I have in Ironwail. Thats the why Im not using IW. Any of QS, QSS, vkQ, DP, FTE has not this issue. (My videocard is GF 1070GTX). Trying Quake on my laptop based on i5-7300u with iHD-620 this issue is appearing only on IW engine. Both on Win11. Any thouths?

qazzaq - can you limit FPS via gpu driver app? I use AMD card and there is toggle in the Adrenalin control center that prevents from unnecessary load on GPU. It basically under-clocks GPU when you don’t need more FPS. Nvidia should have something similar.

baker7 - thanks for fixing the music. As for the gun bobbing… it is a personal thing. I’ve set the weapon model so that it slightly sways sideways with the movement of the mouse and the gun is not fixed in one point. I like it. It’s a subtle effect.

and generally speaking - why I still use DP /if possible/ and not ironwail or QS? I like capabilities of DP when it comes to HD texture/model replacement. I love Quake gameplay, but it does not mean I have stick strictly to the pixelated graphics. I had my fair share of pixels in the 90s and now it’s time to move on. Pixels in Q1 are not a dogma and hi-res textures are not a sacrilege. At least the good ones are not. But above all, I like customizable particle system in DP. Q1 in all other classic/faithful engines is almost antiseptically clean. When the battle is over, I like to see an actual battle took place there.

https://www.imagevenue.com/ME163N5Khttps://cdn-thumbs.imagevenue.com/5a/e7/8b/ME163N5K_t.png

I know I’ve deviated from the topic a little… it’s just that I’ve read a question on func_msgboard why you even bother with darkplaces. So… there are still people who are using DP and as for me I really appreciate your work. Darkplaces is not dead.

Wow! I just try it on laptop. Setting 60 fps limit along with vsync on stops madly rush of laptop cooler and gpu buzzing! It works, Thank You, Jakub1!
And it is very good thing we have a lot of different Engines with various abilities. Such fast outstanding IW and vkQ has firm hardware limitation and zircon can change it I hope.

qazzaq, glad thats solved.

Thank You, Baker. I always know that smart community will find the solution. I like the way it works. Thank you All!

jakub1,

You might check and see if setting both of these to 99999 fixes the draw distance issue mentioned earlier with flags or decorations.

r_drawdecals_drawdistance
r_drawparticles_drawdistance

Baker, I have already tried these two settings. They do not affect said decorations.

Update to make DarkPlaces have the ability to look like a conservative Quake engine.

Options in the menu. DarkPlaces normal behavior is the default.

https://www.moddb.com/mods/zircon-engine

And to be honest, after getting these changes done DarkPlaces felt like real Quake to me for the first time in a very long time.

And it was very actually very satisfying playing through some Quake levels with it.

In the next update, I expect to add a mouse driven menu like Mark V.

Congratulations and welcome back Baker.

Hey dumptruck!

When I took a look at q1 in December, I saw that you and Spirit were still active and I didn’t need any more information than that.

Support for rerelease, ad tears and other giant Maps Will be include in the future?

It is on the list of things to investigate.

good to hear! I’ve played Quake 1.5 with Zircon engine and it works perfectly!