I mean external music in ogg/mp3 format. I tested several maps/mods that come with custom music and nothing. For example Dwell has music files in dwell\music directory in ogg format, but no music while playing. The same with original music for Quake in id1\music directory.
Also, there is no music volume settings in menu. I can set bgmvolume via console but without any effect.
Does anyone know how to set the gun bobbing in DarkPlaces to be like original Quake?
If I do cl_bobmodel_side 0, the up and down bobbing is not the same “speed” as the original Quake. It’s too fast.
I want to at least be able to tell someone who isn’t a native DarkPlaces user how to have it be like regular Quake without doing cl_bobmodel 0 to just turn bobbing off entirely.
I have maybe some unusual question.
My discrete videocard have some light high frequency buzz wile zircon is running. Same issue I have in Ironwail. Thats the why Im not using IW. Any of QS, QSS, vkQ, DP, FTE has not this issue. (My videocard is GF 1070GTX). Trying Quake on my laptop based on i5-7300u with iHD-620 this issue is appearing only on IW engine. Both on Win11. Any thouths?
qazzaq - can you limit FPS via gpu driver app? I use AMD card and there is toggle in the Adrenalin control center that prevents from unnecessary load on GPU. It basically under-clocks GPU when you don’t need more FPS. Nvidia should have something similar.
baker7 - thanks for fixing the music. As for the gun bobbing… it is a personal thing. I’ve set the weapon model so that it slightly sways sideways with the movement of the mouse and the gun is not fixed in one point. I like it. It’s a subtle effect.
and generally speaking - why I still use DP /if possible/ and not ironwail or QS? I like capabilities of DP when it comes to HD texture/model replacement. I love Quake gameplay, but it does not mean I have stick strictly to the pixelated graphics. I had my fair share of pixels in the 90s and now it’s time to move on. Pixels in Q1 are not a dogma and hi-res textures are not a sacrilege. At least the good ones are not. But above all, I like customizable particle system in DP. Q1 in all other classic/faithful engines is almost antiseptically clean. When the battle is over, I like to see an actual battle took place there.
I know I’ve deviated from the topic a little… it’s just that I’ve read a question on func_msgboard why you even bother with darkplaces. So… there are still people who are using DP and as for me I really appreciate your work. Darkplaces is not dead.
Wow! I just try it on laptop. Setting 60 fps limit along with vsync on stops madly rush of laptop cooler and gpu buzzing! It works, Thank You, Jakub1!
And it is very good thing we have a lot of different Engines with various abilities. Such fast outstanding IW and vkQ has firm hardware limitation and zircon can change it I hope.