dcb99b69a1c6c3d47781171dc72e97862945d275b3eb3001c190c48a2fad7ef6

dcb99b69a1c6c3d47781171dc72e97862945d275b3eb3001c190c48a2fad7ef6
overall_rating 4.035759897828863 29

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Unregistered user “pmk” posted:

Nice metal map from 1997 with great architecture and decent gameplay. Only negative thing i can say about this map is that it is too short. But for a first release from this level designer this is a well crafted map especially from the early quake modding days. I would give this map a four out of five rating and would highly recommend playing this map.

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Unregistered user “Greenwood” posted:

Considering it came out in '97, this map is awesome! Yeah, it’s short, but that doesn’t bother me … just play another map afterward! The brushwork/layout is great compared to other maps during that time and even now. There is nothing wrong with the gameplay unless you’re a horde fight junkie. This is a great example of classic Quake.

My only critique (and it’s seriously minor) is that there is some x-axis funkiness with the doors when they open because they are flush to the wall. However, in '97 this guy built this level with an editor way less intuitive than Trenchbroom (probably a 2-D editor at that)… and the only reason this bugs me is because they rest is so laid out so cleanly. It’s like a scratch on a Ferrari.

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Went in expecting a poorly designed map, with racy textures, somewhere. Got a competently designed map with compelling gameplay. The only fault is that it might be a bit too easy.

Link to Nightmare 100% walkthrough: https://youtu.be/EYzDU7GRB7c

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