overall_rating 4.486111111111111 72

[User added a rating.]

Unregistered user “Lava Croft” posted:

One word: Wauw.

Ok, a bit more: I think that I speak for everyone that loves Quake singleplayer when I say that I am incredibly grateful that you re-found your love for Quake. Please don’t stop.

[User added a rating.]

This is a very good slice of quake. Definitely do not miss it. Has some subtle architectural clues about where to go and where to find what.

Some events are triggered by standing in a certain place, so it is not always enough to clear an area in order to progress, you also need to walk on it.

[User added a rating.]

Excellent design, great flow, loved the blocker/crushers. The only point of contention I could find were the two areas that there were nail shooters in the walls, they seemed pointless as they would only activate after getting past them.

Loved the tall hazy feel. Overall a great map to play with a great flow and layout.


[User added a rating.]

A truly wonderful map, both in terms of gameplay and aesthetics. It really does not get much better than this. The readme is worth reading for a bit of added context.

I get this error when I try to play the map:
Hunk_alloc: failed on 1841427344 bytes
How do I fix this?

[User added a rating.]

Solid architecture, memorable fights (those crushers) - cool map. Got 6 out of 10 secrets. Demo uploaded.

[User added a rating.]

Stop using “mustplay” as a tag please.

Exactly what onetruepurple said.

Why is mustplay an invalid tag?

Unregistered user “Ijed” posted:

Because wether or not something must be played is completely subjective and doesnt describe the map at all.

How good a Level is is described by the rating system.

You may as well start applying an ‘tofu’ tag.

For what it’s worth, I agree that tags are most useful when purely descriptive. (I’ve added evaluation tags myself in the past, and regretted it.)

I guess I agree about the tags. In fact they’re not even allowed now (right below the add tags feature). Just commenting.

Opinions and subjective stuff are indeed better as ratings/comments, when I come to think about it.

Perfect wind tunnel experience! Go through one tunnel each to grab both keys and optionally enter two vaults for additional goodies to survive the encounters with hordes of knights and some other baddies. The brown brick color theme is consequently applied and delivers a consistent ingame experience. Exemplary map that shows what good level design is all about and that Quake is very alive even now still.