Quake Alpha Version from 1995 ??

No, i think that’s not the one i mean. As i said, it has been a long time and my memories may fool me at some point. I can’t remember if there was any weapons or actual fps gameplay or more than one map. But what i know for sure is that there were placed some monsters in the level that didn’t move or attack. I can’t find any in the qtest1 maps.

[quote=The Wanderer]Hi, i found this forum when i was looking for early Quake releases. I was excited at first to find some infos, but then i had to realize that this thread quickly turned into an unpleasant discussion.

Anyway, i’d like to put my two cents.

Did you read this sentence in the NFO? It’s the main reason why i think that these files could be legit.

https://i.ibb.co/t3jFZmb/capture-20230821-115005.jpg

Does really no one remember this Quake demo?
What kind of Quake fans are you?
Well, obviously very young ones.
So, take a seat and listen to grampa telling you a stroy from the war. :wink:

THERE WAS A RELEASE OF A VERY EARLY TECH DEMO OF QUAKE THAT WAS SPREAD OVER THE INTERNET!

I can’t confirm that it was the one we have here, but i know what i’ve seen back then.
It’s been about 28 years now and i can’t remember every detail, but what i know is, that there was a typical gothic-castle-style Quake level. You could walk around and see the environment. There where several monsters placed in the level. They did nothing but standing around. At least i remember seeing a knight and a spawn. Maybe they had some kind of idle animation.

I don’t know for what purpose this demo was build. Today i would say it looked like something they made for a pitch or something.

About the issues getting this release to run.
First i have to say that i’m not in software programming in any way. I have no clue about code disassambling, reverse engineering or what else. Nonetheless, I noticed a few things.

Running the game with a file netv.cfg present seems to be impossible on today’s PCs during missed obsolete network drivers. If you don’t set any network parameters (just delete netv.cfg) you just get a message that net mode is disabled. That shouldn’t prevent the game from starting. I can’t remember any network stuff in the demo, but i had only one PC and no network at this time.

https://i.ibb.co/VTpWdp1/capture-20230821-112201.jpg

About the VFX message: During the developement of Quake, a collaboration with an undisclosed VR headset manufacturer was planned. Maybe this demo can be run on a VFX1 headset or the message is just a relic left over from development.

After starting quake.exe you see the loading screen shown above, then the flashing floppy disk icon, then just a black screen. But DOSBox neither crashed nor does nothing. Just check the CPU load, there is something running. At my PC the load is around 20 percent, just about the same as qtest.

I really wonder why this demo obviously has been erased from the history of Quake. I wasn’t able find any information about it. I mean, it was probably the first time that people could run a small excerpt of this groundbreaking game on their computers.

Have a good day all.[/quote]
Thank you so much. This needs to be properly researched and I don’t think those guys everyone treats as a godsend did anything good. They are all toxic and “cynical” people and for some reason some people want to forget this existed. As I said I was told by AcidGlow about this a while ago and this release seems to match this.

I just don’t get who has the great interest in trying to cover up this thing’s existence, to the point that the machine I intended to test it on/research it with zeur was stolen by a shady company during the covid crisis when they took our stuff, stored it in a far away storage and pulled tricks to ensure we wouldn’t get it back and the storage was emptied.

edit: zeur made me remove this information(about the company) so it doesn’t get usurped by lurkers too much. if you need this information contact me…
edit2: I’m also not 100 percent saying that those two events are related, but its sure fucking strange timing and sure came in handy for some people I see like the mocking mob that runs around.

[quote=The Wanderer]Thanks for your reply.

No, it’s not the pre-release leak i’m talking of, there was something else before.

Maybe the files MegaRanger found on archive.org are fake or corrupted or whatever, but i clearly remember playing a Quake demo as described in the nfo text of this release. I can’t remember if it was even a scene release at all. I thought all the time that it was a leak from id itself to flex a bit with their 3D engine, but i have no clue what made me think that.

Certainly, this demo became obsolete very soon when later leaks and the game itself were released. I’m sure, no one gave a shit about it from this point. Unfortunately, i threw away all my old CD-ROMs a couple of years ago, maybe i had it archived somewhere, i don’t know.

Quake is a very important part of the games history and its story is well documented. I really wonder why i can’t find any info about all this in the internet.

Anyway, thanks for all the effort you’ve spent trying to get the release to work. Maybe one day someone will shed light on the matter.[/quote]
Megaranger isn’t the only source to this. If you read my posts, I also got basically the identical files (plus some more nfo stuff) from one of the live bbs archives. It wasn’t just put on a warez cd but also shared on bbs back then.

This at best should be researched on a dos machine of the time, not hacking/cludging together things like those “renowned world experts” have been doing, hahaha. We already proved there was different behavior on different instances and that with the correct tools/programs it might work. Unfortunately the bvutils will not work in simulated environment for example. You also mentioned that headset thing but the networking thing might be the other problem and since this was an alpha version it might not be possible to entirely disable that part…

Also its too bad you didn’t register, now I can’t alert you to this.
edit:
Hell, it might be even combination of things including that it might check for the clock, the date its set, like one of the doom versuins except it doesn’t say it explicitly. Maybe if the date is set to 1995 or something.
Did anyone ever consider that possibility?

Do I have to again point out that nobody even posted the actual decompilation just a “translation/interpretation” in C? And the trolling that starts each time someone comes and tries to argue in favor of this being real tells me that some people don’t want this to be proven real and go out of their way, for one reason or the other…

Oh and btw in case any of you schizos (like rick and rich clearly are) or liars say that zeur doesn’t exist, I can post of course a proof from years ago where we are both featured in one video. Plus there are countless of people who know us and can testify, this includes some members of the unreal community I might have interacted with IRL in the past or exchanged more than usual.

After all I can make such claims if people are making claims about me as they are. And if rick and rich are so sure that me and zeur are clearly the one and same person as they are sure that CLEARLY those ALL KNOWING EXPERTS that this alpha is a fake and “modern hoax” as they once thought too. Sure, I’m going to believe such person who is CLEARLY AND INDISPUTABLY IN THE WRONG HERE!

https://www.newbiesplayground.net/download/mods/Leo_TCK/otherstuff/TNint.wmv

Its me showing a bug in metroid zero mission where you can get stuck, but zeur is close to me and now and then says something too, especially towards the end of the video like when he says something about figuring out who created this disaster. You can clearly hear its someone else than me there.

Leo, please take it down a notch. It is not ok to insult people on these forums. And no one cares about what any other people might have said or who might exist or not or some “he said, she said”.

Thing is, there is zero proof nor any credible leads that this contains anything interesting (apart from being a historic hoax in itself). On the other hand there are strong indicators that this in fact is a hoax.

Please do and report back once you are satisfied. It would be a waste of time for anyone else to do it because then the goal post would just be moved again to “this and that hardware should be tried instead” or whatever.

Anyone can do a decompilation with various tools. There is little value in sharing that. The ‘“translation/interpretation” in C’ by reverse engineering experts is what is useful as they add meaning to the intricate raw decompilation.

I cannot. We had a machine almost ready for the test back then, prepared things and then there were people at the door claiming to be debt collectors with a shady company (the owner reportedly got in trouble during covid and couldn’t pay hypothecicary but this was also a ruse as that company with the storages used it tricks to get hold of all the stuff in storage and I couldn’t get to it before it was emptied. They did this during covid. I became homeless early 2021. This is why you didn’t get to hear of me again and quite frankly I stopped caring about this matter later. But then I saw these posts. I don’t believe their expertise if they are willing to claim such things about me. And thus I can feel entitled to do this.

Do you have any idea how much things of value I lost? Historical magazines, artifacts from the past, family stuff, stuff from my partner including inherited stuff he never got through. Basically all my bloody life. I had so much effort getting all that together. So no, I will not report back anything, I will wait until someone appears and try all those suggested things.

Alright. So…recently a big repository that was previously accessible to me privately has appeared on archive.org

This includes this 0.8 alpha and is shown there, but also another version…
so I was curious what that was
On ibm0376 there is something that claims to be a quake beta, from 1995. I took a look at it and it seems to be just doom2 or modified doom2, I did not check that, so its clearly a fake. The “leaker” was listed to be named Rick.

I wonder if there’s something Rick and Rich have to hide and that’s why they behaved this way, eh?

Given everything else it makes me still think that 0.8 alpha (as opposed to beta) is still a real thing. Unfortunately this didn’t turn out to be what I hoped for it to be, but ugh maybe Rick is trying to cover up his past, maybe the idiots from razor 1911 framed him and then he wants to cover up a real alpha that leaked? Who knows…I’m here just to post the news…

Heh, fake releases keep on giving.

Rick and Rich reacted as they did above because their hard proofs were ignored.

But who knows, maybe RAZOR stands for Rick And Zacharias Own Rick?

I dunno. I still doubt that 0.8 alpha is fake. I mean this is pretty much all the major warez stuff from back then. And there are witnesses who have played a working leak back then. And what about the trident and other unexplained strings? I don’t buy it, I think they are wrong or trying to cover it up possibly because they were involved with something back then or one of 'em.

Because the other fake is an obvious fake too, I didn’t see that much effort put into anything. The other one is just a troll attempt by Razor. Especially when the nfo says “this is real not fake” and such things. But its just Doom2.

from the nfos:

  Quake: beta from ID SOFT. [2/2]

This is NOT a fake!! This is the REAL file!
/(/_//_)
_____ ) ________ \ ________ )
| _ | _ / | _ _
| | / . / | / : / 1911 /
|
:
/
|
/
_____ /______ /:_ /
<-------/------/------/------/------/-

And this:

   We got it!  This was STOLEN from a beta tester who is now in DEEP    <B3>

SHIT because his beta ID number is encrypted all over the fucking thing!
But that’s HIS lost! Hehhehe. HINT: BIOS passwords can be hacked, right
Rick? Hehehe. Anyways, none of the monsters will move and the 1024x768
resolution won’t work but this is still HOT HOT HOT. Be sure that you
are running EMM386 with the RAM switch on in your CONFIG.SYS or the
fucker won’t install. Enjoy!

– Shallom

Actually that sounds like it can be discription for the other thing and some joker swapped it with doom2? Rick maybe?

Okay hot take: What if that Wanderer was right and this is somehow incomplete…it seems incomplete to me now also by reading other stuff from around the time. What if it was sabotaged on purpose for archival…

WHAT IF…

"
NOTE: This is an alpha version. DO NOT DISTRIBUTE, or we will seek out and destroy you and your family.
"

Plus the mention of Rick in the other release…what if he’s afraid of his family being destroyed?
My god…this is turning into a creepypasta story…
:stuck_out_tongue:

and went out of his way to mess with the early releases so that only few people saw them, swapped one for Doom2 and the other one deleted needed files…

For any quake archivists coming to this thread in the future (like me), I have been digging into quake leaks as part of my Quake Official Archive project (archive of all official quake releases).

I can confirm 3 real and distinct quake leaks:

  1. 1996 Jun 11, Quake Beta v0.8 aka BETA3
  2. 1996 Jun 22, Quake Pre-Release aka Press-Release
  3. 1997 Jan 08, Linux Quake v1.01 Source Code

There may be more, but these were the ones I was able to corroborate with hard evidence.

If old quakers have heard whispers of more leaks, I’d love to hear about them.

I don’t endorse the leaks nor will I distribute them (except to spirit if he asks), but you can find them if you check old abandonware archives on the web.

Details:

Quake Beta v0.8 aka BETA3

  • Filename like “q1prerelease.zip”
  • md5sum: 64d7decd9445d2a1b0cd12bbedd1c1e4

readme snippet:

+----------------------------------------+
| Quake BETA3 - not publicly released    |
| Tuesday, June 11th, 1996               |
| Copyright (C) 1996 id Software, inc.   |
+----------------------------------------+

archive content:

    92726 29 Aug  1994 SETUP.EXE
    13787 29 Aug  1994 IPXSETUP.EXE
    20257 24 Dec  1994 SERSETUP.EXE
    15289 24 Feb  1996 SOUND.TXT
    11915 24 Feb  1996 VIDEO.TXT
    12018 24 Feb  1996 NETWORK.TXT
    25920 10 Jun  1996 CWSDPMI.EXE
    30034 10 Jun  1996 MANUAL.TXT
    12058 10 Jun  1996 README.TXT
    32256 10 Jun  1996 QUAKEUDP.DLL
    78848 10 Jun  1996 GENVXD.DLL
    10970 10 Jun  1996 MGENVXD.VXD
  1047040 10 Jun  1996 QLAUNCH.EXE
   358400 11 Jun  1996 QUAKE.EXE
      160 30 Jul 08:11 ID1

/id1:

        24 10 Jun  1996 AUTOEXEC.CFG
  17204410 11 Jun  1996 PAK0.PAK
  29011451 11 Jun  1996 PAK1.PAK
  • md5sum quake.exe: 4907286a331678ada634e535e0a2b41f
  • md5sum /id1/Pak0.pak: 743ab1add442447848a9ad9f4ca4435f
  • md5sum /id1/Pak1.pak: 3945725ec89ed1f6d16f2f47c106ef43

It runs fine in dosbox, v0.8 in console.

Running “version” command reports:

exe: 23:09:18 june 10 1996

Quake Pre-Release aka Press-Release

  • Filename like “Pre-release quake.zip”, or similar…
  • md5sum: 815152d0de5a8f9010e1f20caa38db3c

readme snippet:

+----------------------------------------+
| Quake PRE-RELEASE                      |
| Tuesday, June 11th, 1996               |
| Copyright (C) 1996 id Software, inc.   |
+----------------------------------------+

archive content:

    15289 24 Feb  1996 Sound.txt
    11915 24 Feb  1996 Video.txt
    12018 24 Feb  1996 Network.txt
    25920 10 Jun  1996 Cwsdpmi.exe
    32256 10 Jun  1996 Quakeudp.dll
    78848 10 Jun  1996 Genvxd.dll
    10970 10 Jun  1996 Mgenvxd.vxd
  1047040 10 Jun  1996 Qlaunch.exe
       65 10 Jun  1996 Q95.bat
    12063 22 Jun  1996 Readme.txt
    30728 22 Jun  1996 Manual.txt
   358400 22 Jun  1996 Quake.exe
      192  7 Sep  2008 Id1

/id1:

        24 10 Jun  1996 Autoexec.cfg
  29011451 11 Jun  1996 Pak1.pak
  17204410 22 Jun  1996 Pak0.pak
      2418 13 Apr  2009 Config.cfg
  • md5sum quake.exe: 471a7fb830106929edd63d5ebcbb9f9b
  • md5sum id1/Pak0.pak: f337fbe4656e2640c9aff35cb8db48a7
  • md5sum id1/Pak1.pak: 3945725ec89ed1f6d16f2f47c106ef43 (same as above)

It runs in dosbox, no version in the console and console has no background image.

Running “version” command reports the same as above (different from file timestamp):

exe: 23:09:18 june 10 1996

Quake v1.01 Source Code

  • Filename like “quake101leakedsource.zip”
  • md5sum: 3e1a412df05fc2fff7089e382bf33e7f

readme snippet:

This is the infamous leak of the build 101 of Quake from iD, which contains an
initial port to Linux. This was 'liberated' from iD and ported to Linux on the
outside.

archive content:

   1039 13 May  1992 rdpoint.asm
   1275 26 Jul  1996 xf86dga.c
    283 26 Jul  1996 cdaudio.h
    242 26 Jul  1996 cd_null.c
  17524 26 Jul  1996 cd_audio.c
   5231 26 Jul  1996 bspfile.h
   2059 26 Jul  1996 block8.h
   2110 26 Jul  1996 block16.h
   1793 26 Jul  1996 asm_i386.h
   3510 26 Jul  1996 asm_draw.h
   5565 26 Jul  1996 anorms.h
   9794 26 Jul  1996 adivtab.h
  21937 26 Jul  1996 d_draw16.s
  27408 26 Jul  1996 d_draw.s
   2610 26 Jul  1996 d_copy.s
   2658 26 Jul  1996 cvar.h
   3465 26 Jul  1996 cvar.c
    164 26 Jul  1996 crc.h
   2708 26 Jul  1996 crc.c
    710 26 Jul  1996 console.h
  10353 26 Jul  1996 console.c
   4586 26 Jul  1996 common.h
   3606 26 Jul  1996 cmd.h
  10828 26 Jul  1996 cmd.c
   7911 26 Jul  1996 client.h
   6580 26 Jul  1996 cl_tent.c
  18777 26 Jul  1996 cl_parse.c
  13789 26 Jul  1996 cl_main.c
  10243 26 Jul  1996 cl_input.c
   6019 26 Jul  1996 cl_demo.c
   2282 26 Jul  1996 modelgen.h
   7073 26 Jul  1996 model.h
  39112 26 Jul  1996 model.c
    358 26 Jul  1996 menu.h
   2078 26 Jul  1996 mathlib.h
   9157 26 Jul  1996 mathlib.c
   1686 26 Jul  1996 keys.h
  12655 26 Jul  1996 keys.c
   7723 26 Jul  1996 intercep.h
    283 26 Jul  1996 input.h
    186 26 Jul  1996 in_null.c
   7314 26 Jul  1996 in_dos.c
  28608 26 Jul  1996 host_cmd.c
  17310 26 Jul  1996 host.c
    685 26 Jul  1996 draw.h
   1703 26 Jul  1996 dosisms.h
   1193 26 Jul  1996 dosasm.s
   4113 26 Jul  1996 dos_v2.c
    131 26 Jul  1996 dmasim~3.c
   2049 26 Jul  1996 dmasim~1.c
   3147 26 Jul  1996 dmasim.c
    489 26 Jul  1996 d_zpoint.c
    782 26 Jul  1996 d_vars.c
  20492 26 Jul  1996 d_spr8.s
   2457 26 Jul  1996 d_sky.c
   1338 26 Jul  1996 d_scana.s
  10087 26 Jul  1996 d_scan.c
  23416 26 Jul  1996 d_polyse.c
   9230 26 Jul  1996 d_parta.s
   2957 26 Jul  1996 d_part.c
   1574 26 Jul  1996 d_modech.c
   2330 26 Jul  1996 d_local.h
   2634 26 Jul  1996 d_init.c
   2098 26 Jul  1996 d_ifacea.h
   5780 26 Jul  1996 d_iface.h
   1170 26 Jul  1996 d_fill.c
   6325 26 Jul  1996 r_aliasa.s
  17910 26 Jul  1996 r_alias.c
   4796 26 Jul  1996 r_aclipa.s
   7641 26 Jul  1996 r_aclip.c
    185 26 Jul  1996 quakeasm.h
   3909 26 Jul  1996 protocol.h
   3036 26 Jul  1996 progs.h
   2455 26 Jul  1996 progdefs.h
  11570 26 Jul  1996 pr_exec.c
  19439 26 Jul  1996 pr_edict.c
   2337 26 Jul  1996 pr_comp.h
  29602 26 Jul  1996 pr_cmds.c
    733 26 Jul  1996 nonintel.c
    951 26 Jul  1996 net_wins.h
   9798 26 Jul  1996 net_wins.c
   1212 26 Jul  1996 net_win.c
    560 26 Jul  1996 net_vcr.h
   2768 26 Jul  1996 net_vcr.c
    932 26 Jul  1996 net_udp.h
    563 26 Jul  1996 net_ser.h
  19666 26 Jul  1996 net_ser.c
    461 26 Jul  1996 net_none.c
    970 26 Jul  1996 net_mp.h
  10230 26 Jul  1996 net_mp.c
  17797 26 Jul  1996 net_main.c
    541 26 Jul  1996 net_loop.h
   4524 26 Jul  1996 net_loop.c
    932 26 Jul  1996 net_ipx.h
  17611 26 Jul  1996 net_ipx.c
   2247 26 Jul  1996 net_dos.c
    589 26 Jul  1996 net_dgrm.h
  29186 26 Jul  1996 net_dgrm.c
  27515 26 Jul  1996 net_comx.c
    913 26 Jul  1996 net_bw.h
  18156 26 Jul  1996 net_bw.c
   1167 26 Jul  1996 net_bsd.c
   9169 26 Jul  1996 net.h
  20041 26 Jul  1996 mplpc.c
   4759 26 Jul  1996 mplib.c
  26952 26 Jul  1996 mpdosock.h
  18970 26 Jul  1996 sys_dos.c
   1209 26 Jul  1996 sys.h
  10830 26 Jul  1996 sv_user.c
  25828 26 Jul  1996 sv_phys.c
   8585 26 Jul  1996 sv_move.c
  25647 26 Jul  1996 sv_main.c
  13247 26 Jul  1996 surf8.s
   2622 26 Jul  1996 surf16.s
   2078 26 Jul  1996 spritegn.h
   3864 26 Jul  1996 sound.h
   4207 26 Jul  1996 snd_win.c
    929 26 Jul  1996 snd_null.c
    684 26 Jul  1996 snd_next.c
   4128 26 Jul  1996 snd_mixa.s
  24099 26 Jul  1996 snd_gus.c
  12013 26 Jul  1996 snd_dos.c
  17549 26 Jul  1996 snd_dma.c
   5612 26 Jul  1996 server.h
    780 26 Jul  1996 screen.h
  17246 26 Jul  1996 screen.c
    534 26 Jul  1996 sbar.h
  17678 26 Jul  1996 sbar.c
    433 26 Jul  1996 resource.h
   3976 26 Jul  1996 render.h
    475 26 Jul  1996 r_vars.c
  13058 26 Jul  1996 r_surf.c
  10045 26 Jul  1996 r_sprite.c
   4416 26 Jul  1996 r_sky.c
   4007 26 Jul  1996 r_shared.h
  11840 26 Jul  1996 r_part.c
   8778 26 Jul  1996 r_misc.c
   7555 26 Jul  1996 r_local.h
   4590 26 Jul  1996 r_light.c
   4309 26 Jul  1996 r_efrag.c
  17144 26 Jul  1996 r_edgea.s
  14994 26 Jul  1996 r_edge.c
  18127 26 Jul  1996 r_drawa.s
  19373 26 Jul  1996 r_draw.c
  14113 26 Jul  1996 r_bsp.c
   2452 26 Jul  1996 zone.h
  17871 26 Jul  1996 zone.c
   1729 26 Jul  1996 world.h
  18682 26 Jul  1996 world.c
    112 26 Jul  1996 winquake.h
   1007 26 Jul  1996 wad.h
   2687 26 Jul  1996 wad.c
    649 26 Jul  1996 vregset.h
    978 26 Jul  1996 vregset.c
    163 26 Jul  1996 view.h
  19697 26 Jul  1996 view.c
   8766 26 Jul  1996 vid_vga.c
  12642 26 Jul  1996 vid_sv~1.c
  12137 26 Jul  1996 vid_op~1.c
   1245 26 Jul  1996 vid_null.c
  10500 26 Jul  1996 vid_ntgl.c
  37848 26 Jul  1996 vid_next.m
  18312 26 Jul  1996 vid_ext.c
   2086 26 Jul  1996 vid_dos.h
  13826 26 Jul  1996 vid_dos.c
   1904 26 Jul  1996 vid.h
  13831 26 Jul  1996 vgamodes.h
   4219 26 Jul  1996 sys_win.c
   7064 26 Jul  1996 sys_osf.c
   3000 26 Jul  1996 sys_null.c
   9624 26 Jul  1996 sys_next.m
    651 26 Jul  1996 sys_nexa.s
   7549 26 Jul  1996 sys_irix.c
   1242 26 Jul  1996 sys_dosa.s
   4891 27 Jul  1996 quakedef.h
   6746  2 Aug  1996 d_edge.c
   5953  2 Aug  1996 snd_mem.c
   9496  2 Aug  1996 d_sprite.c
   6223  5 Aug  1996 d_surf.c
  17790  5 Aug  1996 vid_x.c
  23556  5 Aug  1996 r_main.c
  58995  5 Aug  1996 menu.c
  15362  5 Aug  1996 draw.c
   8334  5 Aug  1996 snd_mix.c
  10012  5 Aug  1996 snd_aix.c
  15136  5 Aug  1996 vid_dfb.c
   8474  5 Aug  1996 sys_aix.c
   9388  5 Aug  1996 net_udp.c
   2681  5 Aug  1996 Makefile.bak
   2681  5 Aug  1996 Makefile
  16366  8 Aug  1996 vid_xf86.c
   2527  8 Aug  1996 readme~1.2
    182  8 Aug  1996 runme
   4705  9 Aug  1996 readme~1.3
   4704  9 Aug  1996 readme~1.4
   7777  9 Aug  1996 sys_linux.c
   4510 10 Aug  1996 snd_linux.c
     96 16 Jan  1997 intel_~1
    128 16 Jan  1997 alpha_~1
     96 16 Jan  1997 aix
  52342 19 Jan  1997 test
   4469 20 Jan  1997 dmasim~2.c
  44756 20 Jan  1997 d_polysa.s.orig
  44756 20 Jan  1997 d_polysa.s
  10588 20 Jan  1997 math.s.orig
  10588 20 Jan  1997 math.s
   2156 20 Jan  1997 worlda.s.bak
   2156 20 Jan  1997 worlda.s
   4469 20 Jan  1997 dmasim_linux.c
  31437 20 Jan  1997 common.c

A diff with the WinQuake/ dir in the GPL’d q1source.zip release shows plausible regressions/differences in the c code.

This src was the impetus/basis for the squake linux port (SVGAlib port by Greg Alexander), a mac port (HackQuake), an amiga port, Fisheye Quake (Wouter van Oortmerssen), and probably more cool stuff.

These details feel pretty comprehensive to me, but if you want me to check more stuff, let me know.

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