Quake in WebGL

Browsers don’t allow HTTP-WSS and HTTPS-WS connections for security, so one can’t join any server from Quaddicted.
I’m not going to add SSL support to WebQDS for certificate acquisition and performance reasons.

SiPlus, is there any possibility of adding some sort of UDP support in order to join normal quake servers from your WebQuake?

efess, no. I wanted to make a node.js proxy, but I think it’s a waste of time. Most servers today are running QuakeWorld, not 1.09.

Ok, I pointed the http://webquake.quaddicted.com domain to it again without SSL.

Thank you!

Something is wrong with the DM server, it isn’t running frames.

Weird, nothing extraordinary in its logs. I restarted it.

It seems not to honor “samelevel 1” properly, sometimes it goes to start.bsp after the fraglimit is hit. I have not investigated this at all though.

Weird, the convar is registered and is only used by QuakeC.
Nice server, the ping is acceptable. Thank you very much!!!

I guess it is a QC bug then, it’s not like I have any experience with servers.

The server will not be permanent, but another week or so.

What’s wrong with the music? Wasn’t it there on the shareware CD?
EDIT: It’s back, thank you!

It’s unplayable =(
webquake.quaddicted.com redirects to /stuff/ again, which redirects back to webquake.quaddicted.com.

Your browser cached the redirect, do a hard refresh or clear the cache

Yes, removed Chrome app data, works fine now.

Played the game on Android yesterday. There were some issues with floating-point precision in sky and water shaders making sky and water look more and more like in Minecraft over time, I fixed them today. Also you can’t see backtile underwater anymore.

I had to make another patch because I forgot to fix the blockiness on non-entity water =(

Done!

Google and W3C broke the audio API in Chrome 32. I did some duct-tape changes to the code, so the GitHub version should work again.

EDIT: Spirit, thank you very much for a quick update!!!

500 - Internal Server Error