02f951e263ff7695e93b7022a2449ae1a0c313a61c5d36383bebad66a2277f91

02f951e263ff7695e93b7022a2449ae1a0c313a61c5d36383bebad66a2277f91
overall_rating 3.810541310541311 27

Forum thread for stoneblanket

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Unregistered user “Shikadi” posted:

Short but sweet map. Found 2 secrets in the first run. Played on Nightmare (using “skill 3” in console, then “restart”) and had a fun time.

Nice short, tight map.

My biggest complaint is the constant grey everywhere, it’s very dull. Highlighting import interactable brushes in green was a good choice, but there still was not enough contrast overall.

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Fun little map with some interesting novelties at work. I really liked the use of the rocket launcher as an impromptu ‘key’ to break down brick walls; clever way to have us rotate through old spaces. The myriad little micro-narrative moments were also a nice way to break things up.

While the internal architecture is very creative, there are definitely moments where it gets boxy or flat, particularly towards the 1024-unit boundaries (I assume). I feel like the larger arenas also didn’t really get a chance to shine with longer, more intense fights, but perhaps that’s just my fault for picking Normal

Yeah I think short-and-sweet is a good summary. I appreciate bite sized releases like this that have a high “quality density”. Fun use of setpieces and breakables.

It did feel somewhat disjoint somehow, maybe not completely nailing it w.r.t. escalation or with setting up and satisfying player goals/expectations? Also it seemed like the final fight was pretty skippable.

Good quick thing to play tho. And from the video linked in the OP, looks like a good mapping exercise.

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I use Q.S 94.3. It dont pick up keys, but also opens any door, that needs key, with me not holding key. Now it only happens on 1 in every 3 maps, original quake works fine, plus other major ones warpspasm etc etc etc work great, but latest ones from late 2021 to 2022 seem to have this problem , anyone got any ideas on the problem

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Very, very nice. Balanced fighting, interesting architecture and details - tight and disciplined mapping!
It has been very interesting to follow BC; there has been a remarkable development for this mapper. The first maps were already good, but this…
I guess we can expect great things in the future. Gruesome, but great.
BC, thanks for sharing! :slight_smile:

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