036785fd68a5d65c78635a37dae2d12c3abae86493ba72cd13897f46b641dfca

036785fd68a5d65c78635a37dae2d12c3abae86493ba72cd13897f46b641dfca
overall_rating 2.230769230769231 13

Forum thread for burns

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i don’t think i’ve ever payed a quake map so insanely hard (skill 1) in all my life. i godmoded after the fiend room (which i survived somehow). the map was very dark. also, i got mad at the maze. i apologize for my negative comments. however, i do respect that Sid & his nephew made this together. that’s pretty cool!

Unregistered user “konstructor” posted:

Please I need to know if author Sid is the same Sid Davis of skeet.bsp and dumbdim.bsp ?

pretty nice though very unforgiving map !

Played on nightmare. 0 secrets found. 114/116 enemies killed.

Straightforward combats, even though they are harder than ID maps, they are doable, and they aren’t unfair ones most of the time, the player just have to save from time to time. The difficulty comes mainly from lack of room to move, choice of monsters, and some shambler ambushes. The fiend room can be survived if the player remember their weakness when jumping.

There is some traps here and there, but they are guessable. There are no insta-death traps. The maze is a real pain, as it is barely lit. Playing it in fullbright, as i had to, made the maze an easy one to guide myself.

Brushwork is completely blocky and architecture the same most of the time, like the average 1996 map. Layout is varied and leads the player most of the time.

If it had some decent brushwork, architecture, and decently lit maze it would deserve a 3, but as it is and for the year, 2/2+

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Clearly, this map isn’t small, as the tags imply, i would say it has medium to large size.

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Nice map tbh. Just could use a little bit more of details. Finished on skill 2 ,fights are balanced and not that hard ,but almost got killed by stone that drowned in lava ,red armor saved me.

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