0389e3ae4a9fd2b6f7d8e58800546bb28d805069b7d38f4a1947b05a0a10ed65

0389e3ae4a9fd2b6f7d8e58800546bb28d805069b7d38f4a1947b05a0a10ed65
overall_rating 4.13871635610766 23

Forum thread for e1m1red

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Unregistered user “Anonymous” posted:

Nice map to get these keys is a bit of work so… QUAKEGUY APROVES!,
My rating is 4.

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This was a fun re-take on the E1M1-remix released by Vondur and CZG a few years earlier.

This adds a new element, in that it is a key-hunt, where you have to track down red keycards strewn out over the map to progress through various areas.

I also really liked the vending-machine-concept!

Possibly of note is that the vending machines originated in Operation Urth Majik. :slight_smile:

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Unregistered user “Repus” posted:

I did not like the concept of red cards, especially the way it is implemented here. They’re hard to find (for example, one of them was behind a stack of crates in the corner), and there’s one really stressful moment, when you don’t know how many red cards are in the slime and you’re limited on biosuits. Plus finding the silver key was almost impossible!

So, I would not rate this 5 out 5, 'cause instead of enjoying the level the player always whether or not a red card was missed along the way.

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