(I) Thanks very much, Maestro Mike for the Episode!(I) Would a Q-professional, please, do a 100% run of the entire episode and upload it on YT Please, help me to find all the clever and crafty secrets. Map 01: * At the bottom of the first stairwell there is a Yellow Armour in a niche. I shoot the Red Cross button beneath to extend the small platform from the niche, but the Armour stays in and out of reach! * There’s a grating on the floor of one of the rooms. The secret room is beneath the grates. How do I get there?
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
Map 01: This was intended as a secret hunter’s secret. It is not possible to see the shootable button from where you first get to see the armour; you don’t see it until later in the map unless you take the short cut at that point by scaling down the wooden frame work. However, now you know that, if you scale a short way down the framework, there is a point where you can just see enough of the target to shoot it. The platform with the armour comes out slowly enough to give you time to jump back up the framework and grab the armour.
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
2nd secret query: you have to shoot two of the hinges off the grating. This is not always necessary because I found that sometimes, fighting the ogres there, their grenade splash-damage would set off the hinges “accidentally” but I left that alone as a sort of bonus.
Thanks for playing my map after so many years
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
Hinges secred - behaves as per… You’ve saved me a millenium of contemplation.
Armour secret - as you described, too.
But! A warning needs to be uttered:
On Quakespasm - all behaves correctly.
On Darkplaces - the platform slides out but the Armour itself doesn’t! That’s what got me overheating not too little at its time.
Still, despite that, your Herbs Trilogy is the best-balanced seasoning ever.
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
When I was mapping and playing Quake I only used Fitzquake, and never tested my maps in other engines.
The problem you mention about Darkplaces is one of the reasons I stopped; there was no definitive ‘common engine of use’ and I did not have the interest to create a map and then go and test it in x number of other engines. I had nightmares about changing something because it didn’t work in one engine only to find that that change now stopped it working in another engine. But it was all a long time ago: the bulk of the map was completed in 2007 even though I didn’t release the 2nd and 3rd sections until 2013.
Glad you enjoyed it anyway.
Best regards, Mike
[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]
How can the original This Onion be so good and the new map, this garlic, be so extremely annoying at just about every turn? It’s hard to believe it’s the same author. I won’t rate it as I’ll never finish it and so will never see the third map either.