09cdcfffe130229d77f339c31557747411509218e9e16c478216f47ad46a7c28

09cdcfffe130229d77f339c31557747411509218e9e16c478216f47ad46a7c28
overall_rating 3.822916666666667 18

Forum thread for tefdbl3

Great looking boss monsters. But overall the map felt short and easy.

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Unregistered user “NoNameUser” posted:

Two more maps that for some odd reason won’t let me switch to my previous weapon with mwheeldown, even though my cfg file is set to do so. Just the kind of lame thing that quickly makes me give up playing, the one reason I never got to finish Coven of Ebony and again why I won’t bother playing this. I simply lack the patience to deal with this sort of unjustified nonsense.

Unregistered user “ncMaothVez” posted:

@NoNameUser, I’m almost 100% sure it’s not the maps’ fault per se. Just like this map, Coven of Ebony includes a custom progs.dat which most likely was compiled from a version of QuakeC prior to version 1.06. The cycling of weapons backwards (impulse 12) was added/fixed in Quake version 1.06.

That said, Coven of Ebony was released 4 years after the release of Quake 1.06 so I’m not sure why it would be based on QuakeC older than v1.06.

Unregistered user “R” posted:

In the first map (tefhoa) I can’t find the gold key neither using DarkPlaces, nor the QuakeSpasm. Just noclipped through the gold door.

Unregistered user “NoNameUser” posted:

Darn it. Oh well…

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Unregistered user “AlsoNoName” posted:

Same problem with the cycling of weapons backwards here. I’ve noticed that in other maps before and always wondered why that happened.

Does the boss really die?

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