0e59751801a4d3ed1153c56f393081c2e25ff2ada94fb2ba9ed905027ead8676

0e59751801a4d3ed1153c56f393081c2e25ff2ada94fb2ba9ed905027ead8676
overall_rating 3.874877810361681 33

Unregistered user “JMP” posted:

Really fun map. After reading the previous comments, I expected some fierce ambushes, yet the end fight still caught me off guard.

[User added a rating.]

[User added a rating.]

[User added a rating.]

Unregistered user “Greenwood” posted:

This map’s ending really separates the men from the boys … Yeesh! However, the fact that it poses quite a challenge (and that the rest of the map is constructed well too) probably makes it one of Tiddles’s best maps. You just might need to play it on a setting lower than normal.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

Played this on skill 2 as usual and had no problem regarding the difficulty - if anything, I’d amp it up a notch but then again, I’m not the careless run’n’gun type of player. It most certainly isn’t as overly punishing as, say, a Newhouse map for example. Graphics look surprisingly good for the time, thanks to the moody lighting. I especially love the two glowing red lights waiting for you in the dark at the start. I won’t spoil what it is, you’ll find out soon enough when you play, but the visual effect is pretty neat.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

Heavily symetrical throughout, to its detriment IMO, and the encounter design encourages backing out of every room and hugging doorways. The layout is also very linear and closed-off.

[User added a rating.]

[User added a rating.]

[User added a rating.]