0fe446096df720ec2b604243c9185d22e00f9542c549b63a7d28784ef74adcec

0fe446096df720ec2b604243c9185d22e00f9542c549b63a7d28784ef74adcec
overall_rating 3.212790697674419 43

Even though it was quite linear, golden key was placed surprisingly well - I almost got lost, but map didn’t have much places to look around so it was quite logical in the end. My scores will be for this weak 3/5, because I’m not sure will I end up try it again.

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I originally didn’t enjoy this, but after playing it a second time I appreciate it much more. I like the Gloom Keep architecture in the first part of the level, and the secrets are well-placed.

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I liked this map. I especially loved the first part (before opening the silver key door) with its atmospheric lighting and architecture.

The secret placement was quite clever as well. For example, the Ring of Shadows was in quite an appropriate place for its name. :wink:

The only thing to nitpick about the map was waiting for the boat to come back after picking up the gold key.

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Short, decent map with some clever secrets and nice architecture.

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This is actually a good map! Maybe the first one that is really enjoyable in the archive. The map has small size but it’s well textured, with good use of lights and enemies.

It has some ambushes, traps, secrets and more vanilla stuff that is well done.

Special mention to the little boat trip to the golden key, pretty nice for a 1996 map.

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Unregistered user “pmk” posted:

nice small 1996 quake and is the first in the quaddicted archive that is worth playing. Nice lightening and combat provided within the map and although it is a short map it is worth playing for its clever secrets.

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Has somewhat of a E4 feel to it. And this was made only two (almost) months after Quake was released.

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Pretty cool Quake map from 1996 that has a good challenge with tight ammo and a right good balance choice of monsters. Also the boat ride was a neat touch.