Forum thread for twelve
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High spoilers ahead.
It starts well, with the urge to go fast because you don’t know how tight the timer will be. Good secrets placement: the red armor in the red pool was a delight when associated with the rush.
But when you get the lightning gun and ordered to evacuate and, like every curious person, you decide to stay there is a looooong waiting to do. There could be a event trigger like “well, you want to stay? Then we gather the gun from your corpse” and makes the reinforcement countdown go to 1 minute.
And after I beat the reinforcements, there was no exit. Although I saw a ship while fighting some of the last monsters.
Would rate a 5 if the waiting wasn’t so long. The abscente of an exit it’s okay for me, I chose to stay anyways.
Hahahahahah
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nice. just a little more quake fun
I really don't like this trope of having to wait for a set amount of time for reinforcements spawning into the map. Especially not a 12 minute long wait for a map that you end up finishing in around 3 minutes.
As for the map itself, it's pretty simple, blocky, with some decorations. There are nice details, like the bridges over lava and the machine breaking the floor onto Enforcers. But it's kind of dismantled by having to wait around 10 minutes for the spawning of enemies and then for the ship to come back.
Link to Nightmare 100% walkthrough: https://youtu.be/9SVwYmprxgk