This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/10eecb5caf0ebb7dada338bce2f31a7af3cf52ceb5f15ee406d9a78991552da7
This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/10eecb5caf0ebb7dada338bce2f31a7af3cf52ceb5f15ee406d9a78991552da7
Simply fantastic
. Really great work… every author made a great job in this pack. Quake at bests!!! Five stars - no doubt ![]()
Awesome! Like a breath of fresh air actually.
Still waiting for other two episodes of Dwell… Still hoping. But that’s another story.
A banger set of maps. I absolutely loved every single one
Really good map pack, played the entire thing on co-op mode and it worked 100% perfectly. Great job guys – looking forward to the community making a Christmas Jam this year!!!
This is excellent.
In all community project there is quality fluctuations. In this specific project, the absolutely lowest quality map is still par with, and in areas better, than the original ID maps.
I don’t know how people do this. Most old games just fade away and disappear, but Quake is different, The maps are growing stronger and better, the game engines are under constant development, the community is as strong as ever, with new players an mappers all the time…
So the bad news for this jam is that the hub world is one of those bland ones where the entrances are indistinguishable from each other, and it’s hard to know which ones you have used before.
But the good news is that the entrances are helpfully numbered — so I will just go through them all in numeric order.
But the other bad news is that the appearance of the entrances doesn’t change once their maps have been solved — a helpful cue that I’ve seen in some other hub maps. That would have been a nice QOL improvement.
Oh well — on to the actual maps!
#1 The Restless Mills (mc_rj4_alexunder) is a decent start, though perhaps a bit pedestrian. The toughest part is right at the start, where you can easily run out of ammo before you’re properly up and running. If you find the (easy) first quad secret, that gives you enough ammo to get into the bulk of the map.