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The king of nonlinear maps! The overall layout is very well-thought-out but the secrets and areas that aren’t necessary to “beat” the map really make it stand apart.
Playing this in Quakespasm was really laggy in places. In particular anything exploding onscreen caused massive lag. Anyone else have this issue?
Such outstanding architecture. I’m short for words. This masterpiece is propably one of the greatest Quakemaps ever!
Ran smooth as butter on DirectQ.
Unregistered user “Tom” posted:
Sock is a master of Quake! Unbelievable map!
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I’ll add my voice to the chorus – yes, this is truly magnificent, and certainly drop itself directly into the all-time top five Quake maps for me. (The others would include The Marcher Fortress, Day of the Lords, Push Underground, and I am leaving a slot free for the inevitable on that I’ve forgotten.)
What makes The Horde of Zendar stand out from the crowd – even among those other classics – is that it’s the first good Quake map I’ve ever played that’s felt more like exploring than following a path. It’s not just “nonlinear” in the usual sense that you have the choice of which order to take the two areas that give you the two keys, but in a much deeper sense of inviting almost any path through the various areas.
In some ways I found that disconcerting – not that there’s anything wrong with it, of course, just that it’s not what I’m used to in Quake. I worried that I was missing parts of the map. It needed a real mental shift for me to just give in and enjoy it, to explore it for what it is. And it’s magnificent. Beautifully conceived, beautifully executed.
Amazing to think that Sock’s very first map was only published in December 2012. It’s took him a year and nine days to go from zero to the absolute top rank among Quake mappers.
Unregistered user “longie long” posted:
I’m going to play this again on easy, just so I have more freedom to enjoy the flow and architecture. This map is a real treat.
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Might I add; The greatest Quake map ever made!
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Why is this tagged “oldschool”?
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It’s not just the visual grandeur that makes this map impressive but the outstanding gameplay design as well. “Side quests” through the use of multiple silver keys, multiple paths to get to your destination and multiple ones to reach secrets! Brutal combat on Skill 2 but never feels unfair. This really is a must play when it comes to custom Quake.