This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/17a4d2ecb95d070d65c433ed592c39784244b4b3d3ca2769e45b1ed6fc9573e0
This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/17a4d2ecb95d070d65c433ed592c39784244b4b3d3ca2769e45b1ed6fc9573e0
Densely detailed with innovative texture combinations. Loved the layout and the lightning, but I found the custom texture art detracted from the overall sense of immersion. Short and sweet, with a slightly anti-climatic ending that left me wanting more. Great work!
This an outstanding debut, a fine portfolio piece that shows off a lot of different skills.
The standout aspect is the architecture, which makes the map feel like it really wants to run under Arcane Dimensions. It has that great feeling of a run-down abandoned place that AD does so well, but left me feeling disappointed that I couldn’t break some of the planks and other debris, and that there weren’t more secrets to be found — behind breakables, or by clever jumping, especially once up in the balcony.
I will very much look forward to seeing what Vanisch does next.
Good small densely packed map with great amount of details.
Played on hard, not managed to find GL and SSG until after 100% kills (^:
This is an absolutely excellent ‘first’ map. Not large, but of absolutely excellent quality. Brushwork, lighting, details, mood setting… i guess a compareable map could be ad_sepulcher.
In general, i rate ‘first’ maps a bit high: in this case it’s not possible. Max is 5 stars! ![]()
I certainly hope to see more from this mapper. Thanks for Your efforts, and thanks for sharing!
For the first map really impressive! A lot of details and the architecture is beautiful - go on!