189d2dca7101689c0400ba960b178f4b39538c35b09dd872bf6103e61190e405

189d2dca7101689c0400ba960b178f4b39538c35b09dd872bf6103e61190e405
overall_rating 4.600273224043716 61

Forum thread for plaw02

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I don’t know about others, but I really liked this forest map! It reminded me of the first part of the game “Shadow Warrior”. 5/5

Unregistered user “chris” posted:

This map was awesome. It was very fun to play through and doesn’t drag on. The interior section was an awesome surprise, when I got the gold keycard and opened the door I was scared the fun was already over. Great ambience as well, reminded me of the trails outside my house as a kid.

My only nitpick is the original wind ambience from the base game playing instead of only the custom ambience playing, and then random bright spots used in the forest area instead of lighting the entire map. It could be intentional, but since the map is night time it doesn’t fit to have godray-esque lighting. The variation in warm and cold item lighting was also funny looking, I think it would look better with no lighting on the items whatsoever, or used sparsely.

Other than that, really fantastic job. 5/5

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Simply the best forest map existing on Quake. There are some really-really good like Binding Tower for example, but this one is simply the best as of 02/2022. As for the map itself personally I loved that doors are nearly absent, therefore all feels more natural. Encounters were inventive, and felt like real forest “guerilla” ambushes. Secrets were all interesting to look for; especially Blair Witch secret, my love forever. All in all Plaw is one of my all time favourite mappers. This map & his previous which ended up in Alkaline are both highest quality possible. Must-play map for all quakers. And follow Plaw works!

This and Zothique’s map both will surely end up among best maps of 2022, no doubts at all

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Terrific atmosphere. Really enjoyed the sneak attacks in this one. A well-crafted jaunt into a cursed wood. Excellent bushwork.

Big thumbs up here for the execution of a slightly unusual (for Quake) setting. A cross between a forest in a spooky old fable, and a logging camp. :slight_smile: I really enjoyed the feel! FWIW, I used Ironwail and set r_softemu 3 and r_scale 2 to kind of evoke olden-days Quake where mappers were a little more likely to dive into odd themes without worrying if they could be perfectly represented.

BTW it’s interesting to contrast this with one of my other gold-standard forest-y maps, “Binding Tower”. That one has a more cartoonish and stylized approach; both work well.

The forest path here was linear-ish but with fun loops and glimpses of things and secrets; that was a really pleasant jog. The encounters each felt nicely crafted for surprise and challenge. Maybe a little too much use of spawning-in enemies? but I know it’s difficult to come up with alternatives in a space like this. Sometimes it felt like the baddies were just appearing out of the trees, which was neat.

The bunker was a slight disappointment. It’s an enjoyable crazy fight, actually a good climax in that way, but I was hoping/expecting that the map was transitioning into another kind of space rather than just ending. Anyway, if my worst criticism is “awww I wanted more!” then that’s pretty good!