1bad880d38e254035edef6f56ace1dabf33c913f15b9e3839b9ebcfd69cdb97e

1bad880d38e254035edef6f56ace1dabf33c913f15b9e3839b9ebcfd69cdb97e
overall_rating 4.315789473684211 19

Forum thread for curseofthegoldenskullkey_repack

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I’ve played this twice now – I think I must have broken down and got it from func_msgboard back when Quaddicted was not getting updated. (BTW., kudos to you guys for getting it humming again!)

Anyway, It’s really solidly constructed, and a lot of fun. I have some quibbles, but they really are only quibbles.

  1. Every time I fell back down into the central swamp, it felt like a chore to have to schlep all the way back around to the teleporter. It would have been nice to have a shortcut teleporter open up.

  2. When you’re on the platforms above the central swamp, there are some cloisters visible above you. It’s a shame that you never get to work your way up to there.

  3. The arena fight felt too easy to me: it sufficed to move out of the way of the initial fiend assault, then run round in big circles for a while. But I’d rather that than it be too hard.

But these pithering points aside, CotGSK is really nice.

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