1ce2699ea76856946e4e3c3b2993e8f25f9a70b2a8749e6571822d08d0f08c14

1ce2699ea76856946e4e3c3b2993e8f25f9a70b2a8749e6571822d08d0f08c14
overall_rating 1.9375 16

Forum thread for agony

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The traps, ok. The combat felt very cheap.

The invisible walkways could bounce off grenades, making it fair game, and the mechanics shown to the player beforehand.

How do I avoid getting blown into the lava door? I can’t get past there.

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I’d like to know that too, Mike. I ended up noclipping through it. Also, I think the invisible walkway trap could’ve been executed better, like by making it likely that the player kills a scrag on top of one.

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