Forum thread for agony
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The traps, ok. The combat felt very cheap.
The invisible walkways could bounce off grenades, making it fair game, and the mechanics shown to the player beforehand.
How do I avoid getting blown into the lava door? I can’t get past there.
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I’d like to know that too, Mike. I ended up noclipping through it. Also, I think the invisible walkway trap could’ve been executed better, like by making it likely that the player kills a scrag on top of one.
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