Forum thread for qbb1-revised
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Few maps are great, other are not even “meh”
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Hmm. Got stuck in the room in Palmlix’ map where the door closes before you can get to it. Can’t figure out how to get out… must be slow or something.
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Unregistered user “Vasya shkolnik” posted:
Strange door on Palmlix’ map, I tried to put a lot of stucked zombies to it, but is does not work, becouse door continue closing and door can squish player. May be door must be auto-open if somebody is between doors?
Palmlix simply forgot to set up the door’s closing time and did not test the map. Right now is at default’s time. I also tried to do the same as Vasya and use the zombies, or rely on bunny hopping, before i noticed it was at the default wait.
About the pack, it is interesting in seeing how each person took the theme, with some changing the layout while keeping the size, scale and shape of the rooms, others did the opposite, and a third group changed nothing but the brushwork detail. There is some maps who put a novel design there for the gameplay.
On the other side, there is a group of maps who put too much focus on eyecandy and lack severely on gameplay and others where it is directly impossible to finish them, with some where it is clear that they weren’t tested even once. In my map it was more like the opposite so i did not add any eyecandy and the looks are only there to enhance gameplay, hence the unfinished tag.
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I have to confess something with the door issue on my map, it wasn’t a case of forgetting to set the closing time and not testing, it’s actually worse than that in a way because it was actually MY IDEA to have the door close too fast.
The idea was that the player would have to bunnyhop/strafejump to get out of the room in time before the door closes. IF they are successful in reaching the right speed to leave the room before the door closes, it actually triggers a couple shamblers to spawn in and blocks their escape until they win the battle.
The major mistake I made was assuming that most/all Quake players would be able to bunnyhop out of the room quickly enough to trigger that encounter and get out. It’s a mistake I’ll never make again, my apologies to all rightfully frustrated players.
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Unregistered user “MikeTaylor” posted:
The Successor (qbb1_artistical) is a terrible waste of some lovely architecture. To wander aimlessly all through that only to fall into an arena horde battle just seems like a misapplication of all those mapping skills. I thought — and hoped — it would be like True Love Waits from (I think) Zerstorer, where you walk through an empty area, then have to fight your way back to the start after you reach the end.
I hope the bones of this map are destined for greater things.
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