I have to confess something with the door issue on my map, it wasn’t a case of forgetting to set the closing time and not testing, it’s actually worse than that in a way because it was actually MY IDEA to have the door close too fast.
The idea was that the player would have to bunnyhop/strafejump to get out of the room in time before the door closes. IF they are successful in reaching the right speed to leave the room before the door closes, it actually triggers a couple shamblers to spawn in and blocks their escape until they win the battle.
The major mistake I made was assuming that most/all Quake players would be able to bunnyhop out of the room quickly enough to trigger that encounter and get out. It’s a mistake I’ll never make again, my apologies to all rightfully frustrated players.