1dc0b1728cf819b9a9361d4e24136699ed259bb5ba8d09ada0e41d8d36d3d798

1dc0b1728cf819b9a9361d4e24136699ed259bb5ba8d09ada0e41d8d36d3d798
overall_rating 3.82051282051282 40

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Fantastic map, I can’t believe I’ve never played this before. I generally dislike humanoids and monsters mixed together, but here it works. This is smaller and less detailed than the best custom maps of 1997 (including one of the author’s own maps), but for 1996 it’s excellent, and it approximates id quality.

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A really nice map. In terms of looks it’s top notch, especially for 1996. The map has a good flow to it with challenging, if not occasionally cheap encounters, as mentioned by Noxat. A bit too cheap in my opinion, which lowers the score for me. There was also a secret that had a cool clue going with it.

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I’m not a nitpicking person, the looks it’s awesome. But it felt very cheap as other have mentioned above.

One thing that stood out it was that I really find it weird mixing base enemies with monsters. This map used a lot of teleporting enemies behind the player, especially fiends, which it was so annoying that I had to backtrack for health nearly quitting the map. It didn’t have a signal on the floor, nothing to give the player a chance to notice the outcome.

I liked the idea of having the grenade launcher right from the start but with very limited ammo. Giving the player the choice of using it or saving for the acid zombies. But if you have used all the rockets, you could just swim away OR find the hehe secret.

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Unregistered user “pmk” posted:

okay map from 1996, not really a fan of the cheap enemy encounters. It’s a well built map for its time but i feel that they are better quake maps out there to play through. The map gets an average rating of three out of five from me.

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Phew that was hard, i died 2 times, excellent map.

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Looks nice, especially for 96. Plays also nice, but a bit on the tougher side, though readme mentions that.

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