Forum thread for murder_1
A charming little oddball map. Not exactly a high quality release, but there is some nice creative weirdness going on here.
I agree with crash that the end battle is a little tedious, but the map is so short that it does not really matter much. It is not what I would call pretty and there are a few bugs with monsters getting killed by opening doors (at least on my setup), but if you’re a fan of oddities and rough-but-original 1990s releases, I would cautiously recommend this.
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
Unregistered user “pmk” posted:
I would give this map a three out of five rating and say it is not a bad quake from 1997. There is some clever traps in the map like the fake door that leads to a windpipe that sends you to a wall with spikes.I like the final section of the map where you fight in an arena styled area where you are fighting off quake’s minions while collecting power ups and ammunition in newly opened doors. Overall decent quake map for a quick play through.
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
The final arena is somewhat interesting, in concept. But the execution is a bit boring.
The map is ok, but suffers from a set of issues that bring it down. Such as, badly placed teleport exits, doors that kill enemies, a somewhat random one hit kill trap and a tiny button that’s easy to miss and required for progression.
Link to Nightmare 100% walkthtough: https://youtu.be/-zbEmm9Rp80
-2 rooms with flush buttons high up on a wall
1st room it places a ‘stepping stool’ against a wall allowing you to jump into a hole where you fall to the next room
2nd room opens doors starting the monster sequences.
In the last room
-left teleporter takes you to 3rd floor to get the lightning gun, but you immediately fall as it gives you forward momentum no matter how slow you enter the teleporter (can sometimes curve around to stay on to collect all of the rocket and cell ammo) (strafe right and turn right works)
-monsters can sometimes jump back and forth from the center pool and ledge, quite amusing