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Mega fun! Tronyn-style!
The architecture and map-building is top-level. Combat encounters are great: challenging and entertaining! I giving it the highest rating. Only two small complaints, actually: 1) Sidewinder uses the same model as Scourge of Armagon weapon… don’t think it’s great, it should’ve had a different color or something. 2) Game lacks final boss… well, we get a boss battle with several strong enemies, appearing one after another, but they’re all too weak and previously appeared in other mods. I expected some Bigger Bad to appear after the demise of Gug (the last, four-armed enemy to show up) but nope… only one lonely uberarcher to finish it all))) But those are minor complaints! Mod is superb. Next one in my list… Unforgiven)
I’d be ashamed to admit how many times I’ve played this level. I don’t play just to win anymore… now it’s a challenge to see how many enemies I can leave alive while finishing the level. And I’ve found a bypass that lets me finish the level with a gold key in my pocket, and avoids the entire upper-level outdoor segment; finished the level this last time with just 480 kills, and never had to face the lightning-throwing flying demons, whatever they are called.
I feel like I know this castle better than my own house…
ack. I should have said “the first level.” Honestly don’t care for the second, actually, but the first is SO good…
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Solomoriah: interesting challenge, your idea led me to try something similar on the last level of Unforgiven. I’m not trying to keep enemies alive though, only to shoot as few of them as possible. I’ve managed to only shoot 6 of them so far (out of 300) but I’m not done yet. I’ll try this with Something Wicked eventually.
Unregistered user “Ninja” posted:
Wickedend level 2\2 secrets but only 100/103, damned for the life of me i cannot find the 3 monsters, tried it numerous times same 100\103 - nightmare skill 3,Quake spasm spiked
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Absolutely awe-inspiring. One of the finest maps ever created; an absolute must-play. Wickedend was a fun capstone, but mileage may vary on that one.
Before I shart everywhere, I had to do both game wicked, and map wicked. I think that worked. It has to be in a folder named wicked, because otherwise there’s a lot of letters I might mistype.
A large number of very scary things are attacking me. I think this is what I wanted, but how does an ignorant tw@t like me get started? It’s nearly incomprehensible with so many instructions from 1996 and changes since then. AD180 worked immediately, rrp finally worked after I think a lot of alcohol, this murdered me but was playable. mapjam6 no werk. Zer maybe.
I just do not understand how to simply start a map, figure out how it is supposed to work, decide which engine, troubleshoot the message of the console, and kill all of the idiot enemies which is the goal.
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Just too big for it’s own good. Impressive, but sometimes not fun to play. I hate getting lost and it’s inevitable on a map this big.
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