1f8fea232486934ae343d6ba6c0a7fde814400f0fbe8274eff9a71c51948e52f

1f8fea232486934ae343d6ba6c0a7fde814400f0fbe8274eff9a71c51948e52f
overall_rating 4.212765957446808 48

incredible

[User added a rating.]

I’m playing this small episode again and I just like it.

[User added a rating.]

Unregistered user “Vlk” posted:

A very pleasant episode, short, easy, only slightly pushing traditional Quake visual and level design. Levels are linear most of the time, with a somewhat recurring structure. The ending is very cute as well.

Thanks a lot!

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Suffers the same problem of being too easy that Epochs of Enmity and Empire of Disorder do. However, this is probably better than both of those. The level of detail is great at a simple, old school level. It’s more consistent than those other two, as well. It sticks to vanilla texture themes, but each of those is approximated perfectly. It feels like something that could have come out slightly after Beyond Belief if there had been another mapper releasing great Quake episodes back then. I recommend playing on Hard, as it feels pretty much like Normal anyway.

Played on skill 3. What a great set of maps, old i.d style. Put a big smile on my face.

[User added a rating.]

[User added a rating.]

Nothing flashy or overly complex, just bite-sized id-style maps done very well with some great atmospherics (the new music helps immensely here).

It’s definitely on the easy side, even on Nightmare, but hey, everyone needs a bit of popcorn Quake action from time to time!

I love this episode, in my opinion it is the perfect balance of id style Quake while feeling new, like the maps really are newly discovered places in the same game world as opposed to a conscious tribute which often breaks immersion for me in a lot of maps that aim to be vanilla. I hope Squeezit makes more maps. I also think the lighting and use of darkness is really well done to create a scary and intimidating environment, it contrasts really well with blood.