Ghosts of Christmas Past —by Sock (start) Father’s Hand —by Chris Holden Wither Wonderland —by Greenwood The Library of Forgotten Dreams —by Grue Santa’s Fragtory —by Heresy Microcosmosophy II —by Ionous Video Kojima —by Ish The Lost Rook —by JCR Five Bulls A-Beating —by Krak Dichromatic Abomination —by Krampus Midnight Mass —by Magnetbox Yule Be Sorry —by Makt The Ash Keep —by Mememind When there were Wolves —by MrTaufner and RadiatorYang Cleanup For Santa —by Mykee Possibility is not a Luxury; It is as crucial as bread! —by Naitelveni
*Rust Clot * —by Omni Snapchip Shatter —by Pinchy Skree Holiday Puzzle —by Repator The Town Inside a Snow Globe —by Riktoi Sewer Santa —by Riktoi Wintry Quadupola —by Riktoi Yuletide —by Scythe The Endless Winter —by Scythe Realm Of the Carpenter —by Textfish Bee Home for Christmas —by Wiedo
Thanks to all who contributed to this event, and to Sock for doing a huge amount of behind-the-scenes work to get this project complete.
The musical composition “Myuu - Silent Night (Dark Piano Version), track 66” is amazing! But in my opinion this melody should have been put on the starting map.
Im stuck in dichromatic abomination. What seemed like a great map now turned into nightmare of sorts ;). I finished it, I helped santa, I have all 42 secrets and I cant get out… When leaving the level I have the stats screen as usual (kills, secrets, time) but instead of going back to the hub, the level resets and Im again at the start of it with all of the weapons and ammo I had previously ending it. What’s going on. I dont want my progress ont the Xmas Jam to be lost. I just cant get to the hub again ;/.
I was once given an advice here on the forum, that if you are stuck in a dead loop of sort you describe, using the “changelevel [mapname]” in the commandline, may help.
My original issue was in “Arcane Dimensions” version “1.8”, with a certain base map, that instead of returning to the hub upon completion, continued into basic ‘Quake’ campaign - level 2 of episode 1, if I am correct.
Found a bug with QSS on Rust Clot - some of the dogs in the initial rounds of the map spawn below the level you can access, so you have to try and shoot the remaining dogs through holes in the floor to trigger the next part of the map.