217c0c1d31d9946327719a0bcfffa5db1fda0822c2b0b15acfe90dfae4a69a9e

217c0c1d31d9946327719a0bcfffa5db1fda0822c2b0b15acfe90dfae4a69a9e
overall_rating 3.894736842105263 19

Forum thread for flecksp1

Unregistered user “spacey” posted:

Very nice design but bad gameplay. That bit where you go to an elevator that lifts you to an area that has 3 (!) fiends and 3 (!) vores attacking you at the same time… It is just impossible to survive that. So tell me, why making a level that’s good throughout only to disappoint with a crap like that in the end? Ok, I can edit the “Monster_” lines in the map myself but…

Well, it’s a map meant for speedrunning so the skill level can be very high.

Played on nightmare. All enemies annihilated. Found the secret. Played in a normal way (not by speed-running it).

A good fast paced map, simple but enough-quality brushwork, with a half-linear half-circled shaped layout, nice choice of textures, and intense and fair combats, in some parts it is needed to save ammo by monster infighting if you want to kill them all, for the rest there is enough. The secret is clearly made for speedrunners.

The last area Spacey mentions can be easy if you find the extra equipment. Even without that help it is doable but needs some attempts, but in nightmare if you don’t take the help you’ll need to use monster infighting if you want to kill them all, there isn’t enough ammo.

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Good map but VERY brutal. It IS possible to survive it but you need to be focused and quick to react. It starts off with a fiend jumping in your face and never relents until this crazy ending with multiple fiends, vores and shamblers. You sure need all the supplies there is in the map, including the secret quad that is totally accessible to non-speedrunners, contrary to Cocerello’s claim.

I played on skill 2 as usual and managed to get through to the exit, though I had to leave the last 2 shamblers be due to lack of ammo.

The architecture is simple but nice, if a bit too symmetrical.

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