2286bf5979843f36a6ba20440e9f897abe02e4b5cc65299b36f55599363afd25

2286bf5979843f36a6ba20440e9f897abe02e4b5cc65299b36f55599363afd25
overall_rating 4.384615384615385 39

The Apothecaro (hwjam3_nyo) is small, disjointed and difficult to read — there are lots of buttons and their purposes are not already easy to read. In particular, I only realised right at the end what the silver and gold keys were for, because the pillars that they operate were not visibly cued. Not my favourite map of the jam so far.

I really enjoyed the unnamed map hwjam3_vbs — but WHY WAS IT UNNAMED? I know this is not a huge deal, but seriously people: NAME YOUR MAPS. It takes, what, thirty seconds?

Aaanyway, with that said: initially I found it bafflng and alienating to wake up in a house surrounded by zombies and dogs, with nowhere near enough ammo to to take them all out. But once I’d settled into it, trying to stay alive in this hostile landscape for long enough to power up became its own unique challenge. Breaking into the factory allowed me to leave the zombies and dogs behind, to return to later. But careful balancing of ammo provision meant that the factory remained challenging almost to the end.

Does anyone know the legitimate way to get up on top of the roof where the axe of shadows is?

I am stuck in Approach of the Second Sun (hkjam3_entsoy). I’ve got all the runes and gone into the tower, and reached the book that says “we must kil all potential champions”. But after that there’s just a corridor to another room, then a few more corridors that end in blocked ends. What am I missing?

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Unregistered user “vbs” posted:

@MikeTaylor re: “Does anyone know the legitimate way to get up on top of the roof where the axe of shadows is?” Legitimize rocket jumping! :wink:

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Really cool maps. THANKS. Usually I don’t like jams since they are way too diversive & inconsistent. But this one is actually not so much diversified. Makkon textures made most of jam look like an solid episode (where they were used).

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I thought it was cool how MH’s map has you walk through the whole arena before you “revive” and start the fight. Lots of pretty maps here but I particularly liked Strideh’s details.

There seems to be a bug in Makkon’s map. The “X more to go” messages when picking up the books appear out of order. Also, I can’t get the central elevator to come down, and because of the former issue I can’t be sure I’ve collected all the books. I’ve looked everywhere, though.

Hmm, there is probably a different book count for each “quadrant”, which would explain my confusion. I guess I’ll just keep looking for the remaining books…

Okay, problem solved. Great map, great pack.

One visual glitch I’ve noticed (probably an AD thing) is that, when shooting directly upwards, projectiles seem to come out of my forehead instead of my weapon.

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Played Entsoy’s map on a recommendation when I asked for maps that use fog and no lighting. What a ride! Great work!

I would have enjoyed it more if it wasn’t “AD’d” with all the changes and the tiny HUD but the creepy part with those exploding blob monsters definitely made up for it. I would have liked it even more if the (great) music loop was not so short, it got annoying after a while.

This should be a whole episode with the world you created there, culminating in dawn. :open_mouth:

Wow, Artistical wasn’t kidding when, in the release notes for his hwjam4 entry Halls O’ Win 2: Sidesteppin’ he wrote that it’s “nowhere near the slog that the first Halls O’ Win was”. That map is wall-to-wall death for the first half, then lots of careful picking for half of the rest, then a total bloodbath. I enjoyed it, but … well, I don’t know how much of it I could take!

I like that QuasiOtter consistently tries to do something different, but … I just don’t much like most of the different things he does. Us (hwjam3_quasiotter) is just baffling to me. I don’t understand what I’m looking at. I don’t understand where I can go. I don’t understand what I’m supposed to do. Not for me, thanks.